Group#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Source code: core/Group.js (Line 2221)

Rope#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Component.Delta#deltaZ

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now and in the previous frame. The delta value. Source code: gameobjects/components/Delta.js (Line 58)

Physics.Ninja.Tile#height

[readonly] height : number The height. Source code: physics/ninja/Tile.js (Line 89)

Graphics#lineWidth

lineWidth : number The width (thickness) of any lines drawn. Source code: pixi/primitives/Graphics.js (Line 26)

Particles.Arcade.Emitter#angularDrag

angularDrag : number The angular drag component of particles launched from the emitter if they are rotating. Source code: particles/arcade/Emitter.js (Line 132)

Utils.Debug#pointer()

pointer(pointer, hideIfUp, downColor, upColor, color) Renders the Pointer.circle object onto the stage in green if down or red if up along with debug text. Parameters Name Type Argument Default Description pointer Phaser.Pointer The Pointer you wish to display. hideIfUp boolean <optional> false Doesn't render the circle if the pointer is up. downColor string <optional> 'rgba(0,255,0,0.5)' The color the circle is rendered in if down. upColor string <optional&

Timer#resume()

resume() Resumes the Timer and updates all pending events. Source code: time/Timer.js (Line 590)

Gamepad#onUpCallback

onUpCallback : Function This callback is invoked every time any gamepad button is released. Source code: input/Gamepad.js (Line 100)

TileSprite#height

height : number The height of the tiling sprite Inherited From PIXI.TilingSprite#height Source code: pixi/extras/TilingSprite.js (Line 27)