FlexLayer#centerY

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#centerY Source code: core/Group.js (Line 2733)

Device#requestFullscreen

requestFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to activate it. Source code: utils/Device.js (Line 512)

Device#windows

windows : boolean Is running on windows? Source code: utils/Device.js (Line 142)

Input#onUp

onUp : Phaser.Signal A Signal that is dispatched each time a pointer is released. Source code: input/Input.js (Line 294)

Group#centerY

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Source code: core/Group.js (Line 2733)

SinglePad#connected

[readonly] connected : boolean Whether or not this particular gamepad is connected or not. Source code: input/SinglePad.js (Line 33)

Physics.P2.FixtureList#setCategory()

setCategory(bit, fixtureKey) Parameters Name Type Description bit number The bit to set as the collision group. fixtureKey string Only apply to the fixture with the given key. Source code: physics/p2/FixtureList.js (Line 63)

BitmapData#generateTexture()

generateTexture(key) → {PIXI.Texture} Creates a new Image element by converting this BitmapDatas canvas into a dataURL. The image is then stored in the image Cache using the key given. Finally a PIXI.Texture is created based on the image and returned. You can apply the texture to a sprite or any other supporting object by using either thekey or the texture. First call generateTexture: var texture = bitmapdata.generateTexture('ball'); Then you can either apply the texture to a sprite: game.add

TilingSprite#height

height : number The height of the tiling sprite Source code: pixi/extras/TilingSprite.js (Line 27)

ArraySet#ArraySet

new ArraySet(list) ArraySet is a Set data structure (items must be unique within the set) that also maintains order.This allows specific items to be easily added or removed from the Set. Item equality (and uniqueness) is determined by the behavior of Array.indexOf. This used primarily by the Input subsystem. Parameters Name Type Argument Default Description list Array.<any> <optional> (new array) The backing array: if specified the items in the list must be unique, per Array