enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold, boundsRect, boundsSprite)
Allow this Sprite to be dragged by any valid pointer. When the drag begins the Sprite.events.onDragStart event will be dispatched. When the drag completes by way of the user letting go of the pointer that was dragging the sprite, the Sprite.events.onDragStop event is dispatched. You can control the thresholds over when a drag starts via the properties: Pointer.dragDistanceThreshold the distance, in pixe