Physics.P2.Body#setZeroForce()

setZeroForce() Sets the force on the body to zero. Source code: physics/p2/Body.js (Line 578)

Group#length

[readonly] length : integer Total number of children in this group, regardless of exists/alive status. Source code: core/Group.js (Line 2665)

TimerEvent#callbackContext

callbackContext : Object The context in which the callback will be called. Source code: time/TimerEvent.js (Line 65)

TileSprite#exists

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops. Inherited From PIXI.Sprite#exists Default Value true Source code: pixi/display/Sprite.js (Line 103)

TilemapLayer#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

RetroFont#buildRetroFontText()

buildRetroFontText() Updates the texture with the new text. Source code: gameobjects/RetroFont.js (Line 328)

Cache#removeBitmapFont()

removeBitmapFont(key) Removes a bitmap font from the cache. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parameters Name Type Description key string Key of the asset you want to remove. Source code: loader/Cache.js (Line 1777)

Physics.Ninja.AABB#system

system : Phaser.Physics.Ninja A reference to the physics system. Source code: physics/ninja/AABB.js (Line 30)

Image#texture

texture : PIXI.Texture The texture that the sprite is using Inherited From PIXI.Sprite#texture Source code: pixi/display/Sprite.js (Line 28)

Image#events

events : Phaser.Events All Phaser Game Objects have an Events class which contains all of the events that are dispatched when certain things happen to thisGame Object, or any of its components. Inherited From Phaser.Component.Core#events Source code: gameobjects/components/Core.js (Line 185) See Phaser.Events