Weapon#bulletAngleVariance

bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle of 90 and have a bulletAngleVariance of 20 then the actualangle of the Bullets will be between 70 and 110 degrees. This is a quick way to add agreat 'spread' effect to a Weapon. Source code: plugins/weapon/WeaponPlugin.js (Line 162)

Weapon#bulletRotateToVelocity

bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can create the effect of a bullet 'pointing' to the path it is following, for examplean arrow being fired from a bow, and works especially well when added to bulletGravity. Source code: plugins/weapon/WeaponPlugin.js (Line 207)

Loader#hasLoaded

hasLoaded : boolean True if all assets in the queue have finished loading. Source code: loader/Loader.js (Line 57)

Group#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Group#cameraOffset

cameraOffset : Phaser.Point If this object is fixedToCamera then this stores the x/y position offset relative to the top-left of the camera view.If the parent of this Group is also fixedToCamera then the offset here is in addition to that and should typically be disabled. Source code: core/Group.js (Line 272)

Device#webm

webm : boolean Can this device play webm files? Source code: utils/Device.js (Line 410)

SinglePad#buttonValue()

buttonValue(buttonCode) → {number} Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for exampleanalog trigger buttons on the XBOX 360 controller. Parameters Name Type Description buttonCode number The buttonCode of the button to check. Returns number - Button value if available otherwise null. Be careful as this can incorrectly evaluate to 0. Source code: input/SinglePad.js (Line 520)

Touch#onTouchEnd()

onTouchEnd(event) The handler for the touchend events. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 402)

Animation#isPaused

isPaused : boolean The paused state of the Animation. Source code: animation/Animation.js (Line 92)

Sound#onStop

onStop : Phaser.Signal The onStop event is dispatched when this sound stops playback. Source code: sound/Sound.js (Line 245)