SinglePad#processButtonUp()

processButtonUp(buttonCode, value) Handles button release. Parameters Name Type Description buttonCode number Which buttonCode of this button value object Button value Source code: input/SinglePad.js (Line 380)

Tile#canCollide

[readonly] canCollide : boolean True if this tile can collide on any of its faces or has a collision callback set. Source code: tilemap/Tile.js (Line 344)

Easing.Cubic#Out()

Out(k) → {number} Cubic ease-out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 107)

TweenManager#removeFrom()

removeFrom(obj, children) Remove all tweens from a specific object, array of objects or Group. Parameters Name Type Argument Default Description obj object | Array.<object> | Phaser.Group The object you want to remove the tweens from. children boolean <optional> true If passing a group, setting this to true will remove the tweens from all of its children instead of the group itself. Source code: tween/TweenManager.js (Line 140)

StateManager#clearCurrentState()

clearCurrentState() This method clears the current State, calling its shutdown callback. The process also removes any active tweens,resets the camera, resets input, clears physics, removes timers and if set clears the world and cache too. Source code: core/StateManager.js (Line 378)

SpriteBatch#next()

next() → {any} Advances the group cursor to the next (higher) object in the group. If the cursor is at the end of the group (top child) it is moved the start of the group (bottom child). Returns any - The child the cursor now points to. Inherited From Phaser.Group#next Source code: core/Group.js (Line 833)

Physics.P2.Body#thrustRight()

thrustRight(speed) Applies a force to the Body that causes it to 'thrust' to the right, based on its current angle and the given speed.The speed is represented in pixels per second. So a value of 100 would move 100 pixels in 1 second (1000ms). Parameters Name Type Description speed number The speed at which it should move to the right. Source code: physics/p2/Body.js (Line 742)

MSPointer#onPointerOut()

onPointerOut(event) The internal method that handles the pointer out event from the browser. Parameters Name Type Description event PointerEvent The native event from the browser. This gets stored in MSPointer.event. Source code: input/MSPointer.js (Line 329)

Image#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)

SpriteBatch#contains()

contains(child) → {Boolean} Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself. Parameters Name Type Description child DisplayObject - Returns Boolean - Inherited From PIXI.DisplayObjectContainer#contains Source code: pixi/display/DisplayObjectContainer.js (Line 449)