new Body(system, sprite, type, id, radius, x, y, width, height)
The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather thanthe Sprite itself. For example you can set the velocity, bounce values etc all on the Body.
Parameters
Name Type Argument Default Description system Phaser.Physics.Ninja The physics system this Body belongs to. sprite Phaser.Sprite The Sprite object this physics body belongs to. type number <opt