MSPointer#enabled

enabled : boolean MSPointer input will only be processed if enabled. Default Value true Source code: input/MSPointer.js (Line 82)

Point.angle()

<static> angle(a, b) → {number} Returns the angle between two Point objects. Parameters Name Type Description a Phaser.Point The first Point object. b Phaser.Point The second Point object. Returns number - The angle between the two Points. Source code: geom/Point.js (Line 585)

Component.LoadTexture#resizeFrame()

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally need to ever call this, but in the case of special texture types such as Video or BitmapDatait can be useful to adjust the dimensions directly in this way. Parameters Name Type Description parent object The parent texture object that caused the resize, i.e. a Phaser.Video object. width integer The new width of the texture. height integer The new height of the

Physics.P2.BodyDebug#resetChild()

resetChild(child, x, y, key, frame) → {DisplayObject} Takes a child and if the x and y arguments are given it calls child.reset(x, y) on it. If the key and optionally the frame arguments are given, it calls child.loadTexture(key, frame) on it. The two operations are separate. For example if you just wish to load a new texture then pass null as the x and y values. Parameters Name Type Argument Description child DisplayObject The child to reset and/or load the texture on. x number <o

Physics.Ninja#setBounds()

setBounds(x, y, width, height) Updates the size of this physics world. Parameters Name Type Description x number Top left most corner of the world. y number Top left most corner of the world. width number New width of the world. Can never be smaller than the Game.width. height number New height of the world. Can never be smaller than the Game.height. Source code: physics/ninja/World.js (Line 198)

TweenData#start()

start() → {Phaser.TweenData} Starts the Tween running. Returns Phaser.TweenData - This Tween object. Source code: tween/TweenData.js (Line 239)

Particle#heal

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited From Phaser.Component.Health#heal Source code: gameobjects/components/Health.js (Line 90)

Button#resizeFrame()

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally need to ever call this, but in the case of special texture types such as Video or BitmapDatait can be useful to adjust the dimensions directly in this way. Parameters Name Type Description parent object The parent texture object that caused the resize, i.e. a Phaser.Video object. width integer The new width of the texture. height integer The new height of the

Rectangle.sameDimensions()

<static> sameDimensions(a, b) → {boolean} Determines if the two objects (either Rectangles or Rectangle-like) have the same width and height values under strict equality. Parameters Name Type Description a Rectangle-like The first Rectangle object. b Rectangle-like The second Rectangle object. Returns boolean - True if the object have equivalent values for the width and height properties. Source code: geom/Rectangle.js (Line 920)

Strip#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)