Physics.P2#preUpdate()

preUpdate() Called at the start of the core update loop. Purges flagged bodies from the world. Source code: physics/p2/World.js (Line 295)

global#CREATURE

<constant> CREATURE : integer Game Object type. Source code: Phaser.js (Line 283)

FlexLayer#bringToTop()

bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all other children. Parameters Name Type Description child any The child to bring to the top of this group. Returns any - The child that was moved. Inherited From Phaser.Group#bringToTop Source code: core/Group.js (Line 907)

SoundManager#onSoundDecode

onSoundDecode : Phaser.Signal The event dispatched when a sound decodes (typically only for mp3 files) Source code: sound/SoundManager.js (Line 36)

Events#onInputOver

onInputOver : Phaser.Signal This signal is dispatched if the Game Object has inputEnabled set to true,and receives an over event from a Phaser.Pointer.It is sent two arguments:{any} The Game Object that received the event.{Phaser.Pointer} The Phaser.Pointer object that caused the event. Source code: gameobjects/components/Events.js (Line 156)

SpriteBatch#countLiving()

countLiving() → {integer} Get the number of living children in this group. Returns integer - The number of children flagged as alive. Inherited From Phaser.Group#countLiving Source code: core/Group.js (Line 2326)

Device#mobileSafari

mobileSafari : boolean Set to true if running in Mobile Safari. Source code: utils/Device.js (Line 323)

Loader#onFileError

onFileError : Phaser.Signal This event is dispatched when a file (or pack) errors as a result of the load request. For files it will be triggered before onFileComplete. For packs it will be triggered before onPackComplete. Params: (file key, file) Source code: loader/Loader.js (Line 186)

Utils.Debug#spriteInputInfo()

spriteInputInfo(sprite, x, y, color) Render Sprite Input Debug information. Parameters Name Type Argument Default Description sprite Phaser.Sprite | Phaser.Image The sprite to display the input data for. x number X position of the debug info to be rendered. y number Y position of the debug info to be rendered. color string <optional> 'rgb(255,255,255)' color of the debug info to be rendered. (format is css color string). Source code: utils/Debug.js (Line 391)

Frame#trimmed

trimmed : boolean Was it trimmed when packed? Source code: animation/Frame.js (Line 82)