Loader#crossOrigin

crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'. Type boolean | string Source code: loader/Loader.js (Line 74)

Ellipse#y

y : number The Y coordinate of the upper-left corner of the framing rectangle of this ellipse. Source code: geom/Ellipse.js (Line 33)

Mouse.BACK_BUTTON

[static] BACK_BUTTON : number Source code: input/Mouse.js (Line 190)

Physics.Arcade#bounds

bounds : Phaser.Rectangle The bounds inside of which the physics world exists. Defaults to match the world bounds. Source code: physics/arcade/World.js (Line 29)

Animation#reverseOnce()

reverseOnce() → {Phaser.Animation} Reverses the animation direction for the current/next animation onlyOnce the onComplete event is called this method will be called again and revertthe reversed state. Returns Phaser.Animation - The animation instance. Source code: animation/Animation.js (Line 260)

Physics#arcade

arcade : Phaser.Physics.Arcade The Arcade Physics system. Source code: physics/Physics.js (Line 38)

Text#shadowOffsetY

shadowOffsetY : number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be. Source code: gameobjects/Text.js (Line 2129)

Physics.Ninja.Circle#destroy()

destroy() Destroys this Circle's reference to Body and System Source code: physics/ninja/Circle.js (Line 2612)

Rope#loadTexture()

loadTexture(key, frame, stopAnimation) Changes the base texture the Game Object is using. The old texture is removed and the new one is referenced or fetched from the Cache. If your Game Object is using a frame from a texture atlas and you just wish to change to another frame, then see the frame or frameName properties instead. You should only use loadTexture if you want to replace the base texture entirely. Calling this method causes a WebGL texture update, so use sparingly or in low-intensi

TimerEvent#args

args Properties: Name Type Description arguments Array.<any> Additional arguments to be passed to the callback. Source code: time/TimerEvent.js (Line 70)