Physics.P2.BodyDebug#forEachExists()

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to t

Ellipse#height

height : number The overall height of this ellipse. Source code: geom/Ellipse.js (Line 43)

Particles.Arcade.Emitter#previous()

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If the cursor is at the start of the group (bottom child) it is moved to the end (top child). Returns any - The child the cursor now points to. Inherited From Phaser.Group#previous Source code: core/Group.js (Line 862)

Strip#blendMode

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Default Value PIXI.blendModes.NORMAL; Source code: pixi/extras/Strip.js (Line 51)

Weapon#bulletAnimation

bulletAnimation : string The string based name of the animation that the Bullet will be given on launch.This is set via Weapon.addBulletAnimation. Source code: plugins/weapon/WeaponPlugin.js (Line 112)

Gamepad#onDownCallback

onDownCallback : Function This callback is invoked every time any gamepad button is pressed down. Source code: input/Gamepad.js (Line 95)

Loader#crossOrigin

crossOrigin : boolean | string The crossOrigin value applied to loaded images. Very often this needs to be set to 'anonymous'. Type boolean | string Source code: loader/Loader.js (Line 74)

Ellipse#y

y : number The Y coordinate of the upper-left corner of the framing rectangle of this ellipse. Source code: geom/Ellipse.js (Line 33)

Mouse.BACK_BUTTON

[static] BACK_BUTTON : number Source code: input/Mouse.js (Line 190)

Physics.Arcade#bounds

bounds : Phaser.Rectangle The bounds inside of which the physics world exists. Defaults to match the world bounds. Source code: physics/arcade/World.js (Line 29)