Physics.P2.BodyDebug#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Inherited From Phaser.Group#cursorIndex Source code: core/Group.js (Line 255)

Point#ceil()

ceil() → {Phaser.Point} Math.ceil() both the x and y properties of this Point. Returns Phaser.Point - This Point object. Source code: geom/Point.js (Line 463)

Button#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)

Graphics#removeChildAt()

removeChildAt(index) → {DisplayObject} Removes a child from the specified index position. Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 191)

Weapon#fireRateVariance

fireRateVariance : number This is a modifier that is added to the fireRate each update to add varietyto the firing rate of the Weapon. The value is given in milliseconds.If you've a fireRate of 200 and a fireRateVariance of 50 then the actualfiring rate of the Weapon will be between 150 and 250. Source code: plugins/weapon/WeaponPlugin.js (Line 84)

DisplayObjectContainer#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Line#pointOnSegment()

pointOnSegment(x, y) → {boolean} Tests if the given coordinates fall on this line and within the segment. See pointOnLine to test against just the line. Parameters Name Type Description x number The line to check against this one. y number The line to check against this one. Returns boolean - True if the point is on the line and segment, false if not. Source code: geom/Line.js (Line 238)

TilemapLayer#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)

FlexLayer#rotation

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself by modifying its rotation.This will have no impact on the rotation value of its children, but it will update their worldTransform and on-screen position. Inherited From Phaser.Group#rotation Source code: core/Group.js (Line 2987)

Text#play()

play(name, frameRate, loop, killOnComplete) → {Phaser.Animation} Plays an Animation. The animation should have previously been created via animations.add. If the animation is already playing calling this again won't do anything.If you need to reset an already running animation do so directly on the Animation object itself or via AnimationManager.stop. Parameters Name Type Argument Default Description name string The name of the animation to be played, e.g. "fire", "walk", "jump". Must