TileSprite#tileScaleOffset

tileScaleOffset :Point A point that represents the scale of the texture object Inherited From PIXI.TilingSprite#tileScaleOffset Source code: pixi/extras/TilingSprite.js (Line 43)

Physics.Ninja.Circle#circleTileProjections

circleTileProjections : Object All of the collision response handlers. Source code: physics/ninja/Circle.js (Line 90)

Physics.P2.Material#name

name : string The user defined name given to this Material. Source code: physics/p2/Material.js (Line 22)

Cache#removeBinary()

removeBinary(key) Removes a binary file from the cache. Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewherethen it will persist in memory. Parameters Name Type Description key string Key of the asset you want to remove. Source code: loader/Cache.js (Line 1747)

Sound#stop()

stop() Stop playing this sound. Source code: sound/Sound.js (Line 858)

Key#event

[readonly] event : Object Stores the most recent DOM event. Source code: input/Key.js (Line 33)

FlexLayer#position

position : Phaser.Point Source code: core/FlexLayer.js (Line 46)

Physics.P2.BodyDebug#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Inherited From Phaser.Group#getBottom Source code: core/Group.js (Line 2221)

Gamepad#supported

[readonly] supported : boolean Whether or not gamepads are supported in current browser. Source code: input/Gamepad.js (Line 510)

Component.InputEnabled#InputEnabled

new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events. Source code: gameobjects/components/InputEnabled.js (Line 12)