Time#fpsMin

fpsMin : number Advanced timing result: The lowest rate the fps has dropped to. Only calculated if advancedTiming is enabled.This value can be manually reset. Source code: time/Time.js (Line 192)

InputHandler#boundsRect

boundsRect : Phaser.Rectangle A region of the game world within which the sprite is restricted during drag. Source code: input/InputHandler.js (Line 161)

Physics.Ninja.Circle#projCircle_Convex()

projCircle_Convex(x, y, oH, oV, obj, t) → {number} Resolves Convex tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Cir

Color.packPixel()

<static> packPixel(r, g, b, a) → {number} Packs the r, g, b, a components into a single integer, for use with Int32Array.If device is little endian then ABGR order is used. Otherwise RGBA order is used. Parameters Name Type Description r number The red color component, in the range 0 - 255. g number The green color component, in the range 0 - 255. b number The blue color component, in the range 0 - 255. a number The alpha color component, in the range 0 - 255. Returns numb

Color.blendLinearDodge()

<static> blendLinearDodge(a, b) → {integer} An alias for blendAdd, it simply sums the values of the two colors. Parameters Name Type Description a integer The source color to blend, in the range 1 to 255. b integer The backdrop color to blend, in the range 1 to 255. Returns integer - The blended color value, in the range 1 to 255. Source code: utils/Color.js (Line 1231)

Polygon#clone()

clone(output) → {Phaser.Polygon} Creates a copy of the given Polygon.This is a deep clone, the resulting copy contains new Phaser.Point objects Parameters Name Type Argument Default Description output Phaser.Polygon <optional> (new Polygon) The polygon to update. If not specified a new polygon will be created. Returns Phaser.Polygon - The cloned (output) polygon object. Source code: geom/Polygon.js (Line 109)

Color.blendLinearBurn()

<static> blendLinearBurn(a, b) → {integer} An alias for blendSubtract, it simply sums the values of the two colors and subtracts 255. Parameters Name Type Description a integer The source color to blend, in the range 1 to 255. b integer The backdrop color to blend, in the range 1 to 255. Returns integer - The blended color value, in the range 1 to 255. Source code: utils/Color.js (Line 1244)

Color.blendLinearLight()

<static> blendLinearLight(a, b) → {integer} This blend mode combines Linear Dodge and Linear Burn (rescaled so that neutral colors become middle gray).Dodge applies to values of top layer lighter than middle gray, and burn to darker values.The calculation simplifies to the sum of bottom layer and twice the top layer, subtract 128. The contrast decreases. Parameters Name Type Description a integer The source color to blend, in the range 1 to 255. b integer The backdrop color to ble

Color.blendDarken()

<static> blendDarken(a, b) → {integer} Selects the darker of the backdrop and source colors. Parameters Name Type Description a integer The source color to blend, in the range 1 to 255. b integer The backdrop color to blend, in the range 1 to 255. Returns integer - The blended color value, in the range 1 to 255. Source code: utils/Color.js (Line 1016)

Color.getRandomColor()

<static> getRandomColor(min, max, alpha) → {number} Returns a random color value between black and whiteSet the min value to start each channel from the given offset.Set the max value to restrict the maximum color used per channel. Parameters Name Type Argument Default Description min number <optional> 0 The lowest value to use for the color. max number <optional> 255 The highest value to use for the color. alpha number <optional> 255 The alpha value o