global#RIGHT

<constant> RIGHT : integer Direction constant. Source code: Phaser.js (Line 73)

Physics.Ninja.Body#deltaY()

deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous step. Returns number - The delta value. Positive if the motion was downwards, negative if upwards. Source code: physics/ninja/Body.js (Line 411)

SoundManager#add()

add(key, volume, loop, connect) → {Phaser.Sound} Adds a new Sound into the SoundManager. Parameters Name Type Argument Default Description key string Asset key for the sound. volume number <optional> 1 Default value for the volume. loop boolean <optional> false Whether or not the sound will loop. connect boolean <optional> true Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio. Ret

Line#normalAngle

[readonly] normalAngle : number Gets the angle in radians of the normal of this line (line.angle - 90 degrees.) Source code: geom/Line.js (Line 541)

Physics.Ninja.Circle#reportCollisionVsWorld()

reportCollisionVsWorld(px, py, dx, dy, obj) Process a world collision and apply the resulting forces. Parameters Name Type Description px number The tangent velocity py number The tangent velocity dx number Collision normal dy number Collision normal obj number Object this Circle collided with Source code: physics/ninja/Circle.js (Line 132)

global#RENDERTEXTURE

<constant> RENDERTEXTURE : integer Game Object type. Source code: Phaser.js (Line 150)

Device#getUserMedia

getUserMedia : boolean Does the device support the getUserMedia API? Default Value true Source code: utils/Device.js (Line 222)

TilingSprite#tilingTexture

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. Source code: pixi/extras/TilingSprite.js (Line 103)

Device#iOSVersion

iOSVersion : number If running in iOS this will contain the major version number. Source code: utils/Device.js (Line 64)

Tilemap#setLayer()

setLayer(layer) Sets the current layer to the given index. Parameters Name Type Description layer number | string | Phaser.TilemapLayer The layer to set as current. Source code: tilemap/Tilemap.js (Line 1223)