ScaleManager#screenOrientation

[readonly] screenOrientation : string The last known orientation of the screen, as defined in the Window Screen Web API.See Phaser.DOM.getScreenOrientation for possible values. Source code: core/ScaleManager.js (Line 311)

Touch#onTouchStart()

onTouchStart(event) The internal method that handles the touchstart event from the browser. Parameters Name Type Description event TouchEvent The native event from the browser. This gets stored in Touch.event. Source code: input/Touch.js (Line 247)

Image#bottom

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY. Inherited From Phaser.Component.Bounds#bottom Source code: gameobjects/components/Bounds.js (Line 168)

Gamepad#isDown()

isDown(buttonCode) → {boolean} Returns true if the button is currently pressed down, on ANY gamepad. Parameters Name Type Description buttonCode number The buttonCode of the button to check for. Returns boolean - True if a button is currently down. Source code: input/Gamepad.js (Line 457)

Creature#revive()

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object back to life, optionally resetting its health value in the process. A resurrected Game Object has its alive, exists and visible properties all set to true. It will dispatch the onRevived event. Listen to events.onRevived for the signal. Parameters Name Type Argument Default Description health number <optional> 100 The health to give the Game Object. Only set if the GameObject has the Health component. Returns PI

Graphics#removeChildAt()

removeChildAt(index) → {DisplayObject} Removes a child from the specified index position. Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 191)

BitmapData#setPixel()

setPixel(x, y, red, green, blue, immediate) → {Phaser.BitmapData} Sets the color of the given pixel to the specified red, green and blue values. Parameters Name Type Argument Default Description x number The x coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData. y number The y coordinate of the pixel to be set. Must lay within the dimensions of this BitmapData. red number The red color value, between 0 and 0xFF (255). green number The

Image#loadTexture()

loadTexture(key, frame, stopAnimation) Changes the base texture the Game Object is using. The old texture is removed and the new one is referenced or fetched from the Cache. If your Game Object is using a frame from a texture atlas and you just wish to change to another frame, then see the frame or frameName properties instead. You should only use loadTexture if you want to replace the base texture entirely. Calling this method causes a WebGL texture update, so use sparingly or in low-intensi

Physics.P2.DistanceConstraint#world

world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/DistanceConstraint.js (Line 35)

Physics.P2.BodyDebug#alpha

alpha : number The alpha value of the group container. Inherited From Phaser.Group#alpha Source code: core/Group.js (Line 3003)