Animation#reverse()

reverse() → {Phaser.Animation} Reverses the animation direction. Returns Phaser.Animation - The animation instance. Source code: animation/Animation.js (Line 246)

Particles.Arcade.Emitter#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer as a rectangle without any transformations. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.DisplayObjectContainer#getLocalBounds Source code: pixi/display/DisplayObjectContainer.js (Line 437)

Signal#has()

has(listener, context) → {boolean} Check if a specific listener is attached. Parameters Name Type Argument Description listener function Signal handler function. context object <optional> Context on which listener will be executed (object that should represent the this variable inside listener function). Returns boolean - If Signal has the specified listener. Source code: core/Signal.js (Line 218)

Physics.P2.RotationalSpring#RotationalSpring

new RotationalSpring(world, bodyA, bodyB, restAngle, stiffness, damping) Creates a rotational spring, connecting two bodies. A spring can have a resting length, a stiffness and damping. Parameters Name Type Argument Default Description world Phaser.Physics.P2 A reference to the P2 World. bodyA p2.Body First connected body. bodyB p2.Body Second connected body. restAngle number <optional> The relative angle of bodies at which the spring is at rest. If not given, it

Graphics#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

Text#destroy()

destroy(destroyChildren) Destroy this Text object, removing it from the group it belongs to. Parameters Name Type Argument Default Description destroyChildren boolean <optional> true Should every child of this object have its destroy method called? Source code: gameobjects/Text.js (Line 217)

Creature#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

SpriteBatch#xy()

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters Name Type Description index integer The index of the child in the group to set the position of. x number The new x position of the child. y number The new y position of the child. Inherited From Phaser.Group#xy Source code: core/Group.js (Line 993)

TilemapLayer#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

FlexLayer#filter()

filter(predicate, checkExists) → {Phaser.ArraySet} Find children matching a certain predicate. For example: var healthyList = Group.filter(function(child, index, children) { return child.health > 10 ? true : false; }, true); healthyList.callAll('attack'); Note: Currently this will skip any children which are Groups themselves. Parameters Name Type Argument Default Description predicate function The function that each child will be evaluated against. Each child of the group will