Text#font

font : string Change the font family that the text will be rendered in, such as 'Arial'. Multiple CSS font families and generic fallbacks can be specified as long asCSS font-family rules are followed. To change the entire font string use cssFont instead: eg. text.cssFont = 'bold 20pt Arial'. Source code: gameobjects/Text.js (Line 1708)

RenderTexture#baseTexture

baseTexture : PIXI.BaseTexture The base texture object that this texture uses Source code: pixi/textures/RenderTexture.js (Line 78)

Filter#type

type : number The const type of this object, either Phaser.WEBGL_FILTER or Phaser.CANVAS_FILTER. Source code: core/Filter.js (Line 30)

TilemapLayer#resetFrame()

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Inherited From Phaser.Component.LoadTexture#resetFrame Source code: gameobjects/components/LoadTexture.js (Line 232)

Component.Bounds#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Source code: gameobjects/components/Bounds.js (Line 42)

Video#snapshot

[readonly] snapshot : Phaser.BitmapData A snapshot grabbed from the video. This is initially black. Populate it by calling Video.grab().When called the BitmapData is updated with a grab taken from the current video playing or active video stream.If Phaser has been compiled without BitmapData support this property will always be null. Source code: gameobjects/Video.js (Line 288)

AnimationManager#currentAnim

currentAnim : Phaser.Animation The currently displayed animation, if any. Source code: animation/AnimationManager.js (Line 40)

Physics.P2.InversePointProxy#x

x : number The x property of this InversePointProxy get and set in pixels. Source code: physics/p2/InversePointProxy.js (Line 24)

Rope#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Text#fontVariant

fontVariant : string The variant the font: 'normal', 'small-caps' Source code: gameobjects/Text.js (Line 1827)