Time#desiredFps

desiredFps : integer The desired frame rate of the game. This is used is used to calculate the physic / logic multiplier and how to apply catch-up logic updates. The desired frame rate of the game. Defaults to 60. Source code: time/Time.js (Line 596)

Camera#unfollow()

unfollow() Sets the Camera follow target to null, stopping it from following an object if it's doing so. Source code: core/Camera.js (Line 324)

Device#oggVideo

oggVideo : boolean Can this device play ogg video files? Source code: utils/Device.js (Line 424)

Particles.Arcade.Emitter#name

name : string A handy string name for this emitter. Can be set to anything. Source code: particles/arcade/Emitter.js (Line 33)

State#resize()

resize() If your game is set to Scalemode RESIZE then each time the browser resizes it will call this function, passing in the new width and height. Source code: core/State.js (Line 189)

Tilemap#heightInPixels

heightInPixels : number The height of the map in pixels based on height * tileHeight. Source code: tilemap/Tilemap.js (Line 95)

Time#physicsElapsedMS

physicsElapsedMS : number The physics update delta, in milliseconds - equivalent to physicsElapsed * 1000. Source code: time/Time.js (Line 119)

Events#onAnimationComplete

onAnimationComplete : Phaser.Signal This signal is dispatched if the Game Object has the AnimationManager component,and an Animation has been stopped (via animation.stop() and the dispatchComplete argument has been set.You can also listen to Animation.onComplete rather than via the Game Objects events.It is sent two arguments:{any} The Game Object that received the event.{Phaser.Animation} The Phaser.Animation that was stopped. Source code: gameobjects/components/Events.js (Line 249)

RandomDataGenerator#sign()

sign() → {number} Returns a sign to be used with multiplication operator. Returns number - -1 or +1. Source code: math/RandomDataGenerator.js (Line 271)

RoundedRectangle#radius

radius : number The radius of the rounded corners. Source code: geom/RoundedRectangle.js (Line 51)