Game#stepCount

[readonly] stepCount : number When stepping is enabled this contains the current step cycle. Source code: core/Game.js (Line 296)

Canvas.create()

<static> create(parent, width, height, id, skipPool) → {HTMLCanvasElement} Creates a canvas DOM element. The element is not automatically added to the document. Parameters Name Type Argument Default Description parent object The object that will own the canvas that is created. width number <optional> 256 The width of the canvas element. height number <optional> 256 The height of the canvas element.. id string <optional> (none) If specified, and n

Component.Health#heal

heal Heal the Game Object. This adds the given amount of health to the health property. Source code: gameobjects/components/Health.js (Line 90)

Tween#isRunning

isRunning : boolean If the tween is running this is set to true, otherwise false. Tweens that are in a delayed state or waiting to start are considered as being running. Source code: tween/Tween.js (Line 113)

Plugin#game

game : Phaser.Game A reference to the currently running game. Source code: core/Plugin.js (Line 22)

Tilemap#getTileRight()

getTileRight(layer, x, y) Gets the tile to the right of the tile coordinates given.Mostly used as an internal function by calculateFaces. Parameters Name Type Description layer number The local layer index to get the tile from. Can be determined by Tilemap.getLayer(). x number The x coordinate to get the tile from. In tiles, not pixels. y number The y coordinate to get the tile from. In tiles, not pixels. Source code: tilemap/Tilemap.js (Line 1203)

Sprite#resetFrame()

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Inherited From Phaser.Component.LoadTexture#resetFrame Source code: gameobjects/components/LoadTexture.js (Line 232)

Tween#chain()

chain(tweens) → {Phaser.Tween} This method allows you to chain tweens together. Any tween chained to this tween will have its Tween.start method calledas soon as this tween completes. If this tween never completes (i.e. repeatAll or loop is set) then the chain will never progress.Note that Tween.onComplete will fire when this tween completes, not when the whole chain completes.For that you should listen to onComplete on the final tween in your chain. If you pass multiple tweens to this method

FlexGrid#onResize()

onResize(width, height) Called when the game container changes dimensions. Parameters Name Type Description width number The new width of the game container. height number The new height of the game container. Source code: core/FlexGrid.js (Line 240)

Gamepad#padsConnected

[readonly] padsConnected : number How many live gamepads are currently connected. Source code: input/Gamepad.js (Line 524)