Physics.P2.Body#setZeroDamping()

setZeroDamping() Sets the Body damping and angularDamping to zero. Source code: physics/p2/Body.js (Line 612)

Particle#setAlphaData()

setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter. Source code: gameobjects/Particle.js (Line 111)

Physics.P2.BodyDebug#top

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#top Source code: core/Group.js (Line 2817)

Button#setFrames()

setFrames(overFrame, outFrame, downFrame, upFrame) Used to manually set the frames that will be used for the different states of the Button. Frames can be specified as either an integer (the frame ID) or a string (the frame name); these are the same values that can be used with a Sprite constructor. Parameters Name Type Argument Description overFrame string | integer <optional> The frame / frameName when the button is in the Over state. outFrame string | integer <optional>

Line#fromAngle()

fromAngle(x, y, angle, length) → {Phaser.Line} Sets this line to start at the given x and y coordinates and for the segment to extend at angle for the given length. Parameters Name Type Description x number The x coordinate of the start of the line. y number The y coordinate of the start of the line. angle number The angle of the line in radians. length number The length of the line in pixels. Returns Phaser.Line - This line object Source code: geom/Line.js (Line 86)

Image#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Sound#pause()

pause() Pauses the sound. Source code: sound/Sound.js (Line 763)

Component.Bounds#top

top : number The y coordinate of the Game Object.This is the same as y - offsetY. Source code: gameobjects/components/Bounds.js (Line 146)

global#AUTO

<constant> AUTO : integer AUTO renderer - picks between WebGL or Canvas based on device. Source code: Phaser.js (Line 31)

Physics.P2.Body#clearCollision()

clearCollision(clearGroup, clearMask, shape) Clears the collision data from the shapes in this Body. Optionally clears Group and/or Mask. Parameters Name Type Argument Default Description clearGroup boolean <optional> true Clear the collisionGroup value from the shape/s? clearMask boolean <optional> true Clear the collisionMask value from the shape/s? shape p2.Shape <optional> An optional Shape. If not provided the collision data will be cleared from all Shap