multiInputOverride : number Controls the expected behavior when using a mouse and touch together on a multi-input device. Source code: input/Input.js (Line 73)
debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)
onAnimationLoop : Phaser.Signal This signal is dispatched if the Game Object has the AnimationManager component,and an Animation has looped playback.You can also listen to Animation.onLoop rather than via the Game Objects events.It is sent two arguments:{any} The Game Object that received the event.{Phaser.Animation} The Phaser.Animation that looped. Source code: gameobjects/components/Events.js (Line 260)
maxObjects : number Used by the QuadTree to set the maximum number of objects per quad. Source code: physics/arcade/World.js (Line 41)
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous frame. Value is in radians. Inherited From Phaser.Component.Core#previousRotation Source code: gameobjects/components/Core.js (Line 232)
sound(key, volume, loop, connect) → {Phaser.Sound} Creates a new Sound object. Parameters Name Type Argument Default Description key string The Game.cache key of the sound that this object will use. volume number <optional> 1 The volume at which the sound will be played. loop boolean <optional> false Whether or not the sound will loop. connect boolean <optional> true Controls if the created Sound object will connect to the master gainNode of the SoundMa
spriteBatch : PIXI.WebGLSpriteBatch Manages the rendering of sprites Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 139)
update() Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render.It only calls plugins who have active=true. Source code: core/PluginManager.js (Line 198)
[static] NINJA : number Source code: physics/Physics.js (Line 85)
button : number This property was removed in Phaser 2.4 and should no longer be used.Instead please see the Pointer button properties such as Pointer.leftButton, Pointer.rightButton and so on.Or Pointer.button holds the DOM event button value if you require that. Source code: input/MSPointer.js (Line 67)
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