Loader#path

path : string The value of path, if set, is placed before any relative file path given. For example: load.path = "images/sprites/"; load.image("ball", "ball.png"); load.image("tree", "level1/oaktree.png"); load.image("boom", "http://server.com/explode.png"); Would load the ball file from images/sprites/ball.png and the tree fromimages/sprites/level1/oaktree.png but the file boom would load from the URLgiven as it's an absolute URL. Please note that the path is added before the filename but af

Text#anchor

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top leftSetting than anchor to 0.5,0.5 means the textures origin is centeredSetting the anchor to 1,1 would mean the textures origin points will be the bottom right corner Inherited From PIXI.Sprite#anchor Source code: pixi/display/Sprite.js (Line 17)

Image#updateCrop()

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect property,or the rectangle it references, then you need to update the crop frame by calling this method. Inherited From Phaser.Component.Crop#updateCrop Source code: gameobjects/components/Crop.js (Line 86)

Component.Angle#Angle

new Angle() The Angle Component provides access to an angle property; the rotation of a Game Object in degrees. Source code: gameobjects/components/Angle.js (Line 12)

RetroFont#offsetX

[readonly] offsetX : number If the font set doesn't start at the top left of the given image, specify the X coordinate offset here. Source code: gameobjects/RetroFont.js (Line 66)

State#key

key : string The string based identifier given to the State when added into the State Manager. Source code: core/State.js (Line 24)

Bullet#type

[readonly] type : number The const type of this object. Inherited From Phaser.Sprite#type Source code: gameobjects/Sprite.js (Line 55)

Button#onDownSound

[readonly] onDownSound : Phaser.Sound | Phaser.AudioSprite | null The Sound to be played when this Buttons Down state is activated. Type Phaser.Sound | Phaser.AudioSprite | null Source code: gameobjects/Button.js (Line 105)

Group#countDead()

countDead() → {integer} Get the number of dead children in this group. Returns integer - The number of children flagged as dead. Source code: core/Group.js (Line 2338)

TileSprite#tilePosition

tilePosition :Point The offset position of the image that is being tiled Inherited From PIXI.TilingSprite#tilePosition Source code: pixi/extras/TilingSprite.js (Line 51)