Physics.Ninja.Body#x

x : number The x position. Source code: physics/ninja/Body.js (Line 438)

Utils.Debug#currentY

currentY : number The current Y position the debug information will be rendered at. Source code: utils/Debug.js (Line 81)

Text#left

left : number The left coordinate of the Game Object.This is the same as x - offsetX. Inherited From Phaser.Component.Bounds#left Source code: gameobjects/components/Bounds.js (Line 102)

Physics.Ninja.AABB#integrate()

integrate() Updates this AABBs position. Source code: physics/ninja/AABB.js (Line 108)

Text#health

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object. It can be used in combination with the damage method or modified directly. Inherited From Phaser.Component.Health#health Default Value 1 Source code: gameobjects/components/Health.js (Line 26)

TilemapLayer#getTileX()

getTileX(x) → {integer} Convert a pixel value to a tile coordinate. Parameters Name Type Description x number X position of the point in target tile (in pixels). Returns integer - The X map location of the tile. Source code: tilemap/TilemapLayer.js (Line 502)

Particles#Particles

new Particles(game) Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it. Parameters Name Type Description game Phaser.Game A reference to the currently running game. Source code: particles/Particles.js (Line 14)

Physics.Arcade.Body#worldBounce

worldBounce : Phaser.Point The elasticity of the Body when colliding with the World bounds.By default this property is null, in which case Body.bounce is used instead. Set this propertyto a Phaser.Point object in order to enable a World bounds specific bounce value. Source code: physics/arcade/Body.js (Line 189)

Input.MOUSE_TOUCH_COMBINE

[static] MOUSE_TOUCH_COMBINE : number Source code: input/Input.js (Line 370)

Touch#touchEndCallback

touchEndCallback : Function A callback that can be fired on a touchEnd event. Source code: input/Touch.js (Line 57)