Graphics#inWorld

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at any point with the Game World bounds. Inherited From Phaser.Component.InWorld#inWorld Source code: gameobjects/components/InWorld.js (Line 129)

Component.FixedToCamera.postUpdate()

<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically by the Game Object. Source code: gameobjects/components/FixedToCamera.js (Line 21)

ScaleManager#aspectRatio

[readonly] aspectRatio : number The aspect ratio of the scaled Display canvas. Source code: core/ScaleManager.js (Line 349)

Game#create

create : Phaser.Create The Asset Generator. Source code: core/Game.js (Line 266)

Pointer#totalTouches

totalTouches : number The total number of times this Pointer has been touched to the touchscreen. Source code: input/Pointer.js (Line 287)

Game#world

world : Phaser.World Reference to the world. Source code: core/Game.js (Line 216)

FlexLayer#alpha

alpha : number The alpha value of the group container. Inherited From Phaser.Group#alpha Source code: core/Group.js (Line 3003)

Game#width

[readonly] width : integer The current Game Width in pixels. Do not modify this property directly: use Phaser.ScaleManager#setGameSize - eg. game.scale.setGameSize(width, height) - instead. Default Value 800 Source code: core/Game.js (Line 58)

FlexLayer#cameraOffset

cameraOffset : Phaser.Point If this object is fixedToCamera then this stores the x/y position offset relative to the top-left of the camera view.If the parent of this Group is also fixedToCamera then the offset here is in addition to that and should typically be disabled. Inherited From Phaser.Group#cameraOffset Source code: core/Group.js (Line 272)

Utils.Debug#destroy()

destroy() Destroy this object. Source code: utils/Debug.js (Line 877)