WebGLRenderer#game

game :PhaserGame Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 20)

Particles.Arcade.Emitter#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Inherited From Phaser.Group#visible Source code: core/Group.js (Line 2996)

Weapon#autofire

autofire : boolean Will this weapon auto fire? If set to true then a new bullet will be firedbased on the fireRate value. Source code: plugins/weapon/WeaponPlugin.js (Line 53)

Physics.P2.Body#sprite

sprite : Phaser.Sprite Reference to the parent Sprite. Source code: physics/p2/Body.js (Line 43)

Physics.Ninja.Body#deltaAbsX()

deltaAbsX() → {number} Returns the absolute delta x value. Returns number - The absolute delta value. Source code: physics/ninja/Body.js (Line 381)

SpriteBatch#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child being displayed (rendered) below every other child. Returns any - The child at the bottom of the Group. Inherited From Phaser.Group#getBottom Source code: core/Group.js (Line 2221)

Key#keyCode

keyCode : number The keycode of this key. Source code: input/Key.js (Line 93)

DeviceButton#parent

parent : Phaser.Pointer | Phaser.SinglePad A reference to the Pointer or Gamepad that owns this button. Type Phaser.Pointer | Phaser.SinglePad Source code: input/DeviceButton.js (Line 36)

Pointer#pointerMode

pointerMode : Phaser.PointerMode The operational mode of this pointer. Source code: input/Pointer.js (Line 55)

RoundedRectangle#y

y : number The y coordinate of the top-left corner of the Rectangle. Source code: geom/RoundedRectangle.js (Line 36)