Game#device

device : Phaser.Device Contains device information and capabilities. Source code: core/Game.js (Line 236)

global#GRAPHICS

<constant> GRAPHICS : integer Game Object type. Source code: Phaser.js (Line 115)

Line#start

start : Phaser.Point The start point of the line. Source code: geom/Line.js (Line 27)

Physics.P2.BodyDebug#align()

align(width, height, cellWidth, cellHeight, position, offset) → {boolean} This method iterates through all children in the Group (regardless if they are visible or exist)and then changes their position so they are arranged in a Grid formation. Children must havethe alignTo method in order to be positioned by this call. All default Phaser Game Objects havethis. The grid dimensions are determined by the first four arguments. The width and height argumentsrelate to the width and height of the gr

FlexLayer#x

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates.This will have no impact on the x/y coordinates of its children, but it will update their worldTransform and on-screen position. Inherited From Phaser.Group#x Source code: core/Group.js (Line 2969)

Camera#scale

scale : Phaser.Point The scale of the display object to which all game objects are added. Set by World.boot. Source code: core/Camera.js (Line 92)

global#numPointsreturn%7Bnumber%7DThetotalnumberofPathPointsinthisPath.()

Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.() The total number of PathPoints in this Path. Source code: plugins/path/Path.js (Line 536)

Tile#collideUp

collideUp : boolean Indicating collide with any object on the top. Source code: tilemap/Tile.js (Line 132)

Stage#backgroundColor

backgroundColor : number | string Gets and sets the background color of the stage. The color can be given as a number: 0xff0000 or a hex string: '#ff0000' Type number | string Source code: core/Stage.js (Line 366)

Physics.P2.Body#angularVelocity

angularVelocity : number The angular velocity of the body. Source code: physics/p2/Body.js (Line 1691)