DeviceButton#reset()

reset() Resets this DeviceButton, changing it to an isUp state and resetting the duration and repeats counters. Source code: input/DeviceButton.js (Line 260)

Particles.Arcade.Emitter#onDestroy

onDestroy : Phaser.Signal This signal is dispatched when the group is destroyed. Inherited From Phaser.Group#onDestroy Source code: core/Group.js (Line 249)

AbstractFilter#padding

padding : number Source code: pixi/filters/AbstractFilter.js (Line 38)

Rope#top

top : number The y coordinate of the Game Object.This is the same as y - offsetY. Inherited From Phaser.Component.Bounds#top Source code: gameobjects/components/Bounds.js (Line 146)

MSPointer#event

event :MSPointerEvent | null The browser MSPointer DOM event. Will be null if no event has ever been received.Access this property only inside a Pointer event handler and do not keep references to it. Type MSPointerEvent | null Source code: input/MSPointer.js (Line 75)

Tilemap#collision

collision :array An array of collision data (polylines, etc). Source code: tilemap/Tilemap.js (Line 130)

Physics.Ninja.Body#drag

drag : number The drag applied to this object as it moves. Default Value 1 Source code: physics/ninja/Body.js (Line 77)

SoundManager#touchLocked

touchLocked : boolean true if the audio system is currently locked awaiting a touch event. Source code: sound/SoundManager.js (Line 90)

MSPointer#button

button : number This property was removed in Phaser 2.4 and should no longer be used.Instead please see the Pointer button properties such as Pointer.leftButton, Pointer.rightButton and so on.Or Pointer.button holds the DOM event button value if you require that. Source code: input/MSPointer.js (Line 67)

FlexLayer#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)