Graphics#destroyCachedSprite()

destroyCachedSprite() Destroys a previous cached sprite. Inherited From PIXI.Graphics#destroyCachedSprite Source code: pixi/primitives/Graphics.js (Line 1173)

BitmapData#getPixel32()

getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If you have drawn anything to the BitmapData since it was created you must call BitmapData.update to refresh the array buffer,otherwise this may return out of date color values, or worse - throw a run-time error as it tries to access an array element that doesn't exist.Note that on little-endian systems the format is 0xAABBGGRR and on big-endian the format is 0xRRGGBBAA. Parameters Name Type Description x

Tilemap#dump()

dump() Dumps the tilemap data out to the console. Source code: tilemap/Tilemap.js (Line 1888)

BitmapData#moveH()

moveH(distance, wrap) → {Phaser.BitmapData} Shifts the contents of this BitmapData horizontally. The image will wrap-around the sides if the wrap argument is true (the default). Parameters Name Type Argument Default Description distance integer The amount of pixels to horizontally shift the canvas by. Use a negative value to shift to the left, positive to the right. wrap boolean <optional> true Wrap the content of the BitmapData. Returns Phaser.BitmapData - This Bitmap

BitmapData#data

data :Uint8ClampedArray A Uint8ClampedArray view into BitmapData.buffer.Note that this is unavailable in some browsers (such as Epic Browser due to its security restrictions) Source code: gameobjects/BitmapData.js (Line 84)

BitmapData#pixels

pixels :Uint32Array An Uint32Array view into BitmapData.buffer. Source code: gameobjects/BitmapData.js (Line 94)

Stage#update()

update() This is called automatically after the State.update, but before particles or plugins update. Source code: core/Stage.js (Line 156)

RetroFont.ALIGN_RIGHT

[static] ALIGN_RIGHT : string Align each line of multi-line text to the right. Source code: gameobjects/RetroFont.js (Line 189)

SpriteBatch#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Text#context

context :HTMLCanvasElement The context of the canvas element that the text is rendered to. Source code: gameobjects/Text.js (Line 91)