TileSprite#renderable

renderable : boolean Whether this sprite is renderable or not Inherited From PIXI.TilingSprite#renderable Default Value true Source code: pixi/extras/TilingSprite.js (Line 59)

InputHandler#pointerTimeUp()

pointerTimeUp(pointerId) → {number} A timestamp representing when the Pointer left the touchscreen. Parameters Name Type Argument Default Description pointerId integer <optional> 0 Returns number - Source code: input/InputHandler.js (Line 586)

Physics.Ninja.Tile#setType()

setType(id) Tiles cannot collide with the world bounds, it's up to you to keep them where you want them. But we need this API stub to satisfy the Body. Parameters Name Type Description id number The type of Tile this will use, i.e. Phaser.Physics.Ninja.Tile.SLOPE_45DEGpn, Phaser.Physics.Ninja.Tile.CONVEXpp, etc. Source code: physics/ninja/Tile.js (Line 268)

RenderTexture#requiresReTint

requiresReTint : boolean This will let a renderer know that a tinted parent has updated its texture. Inherited From PIXI.Texture#requiresReTint Source code: pixi/textures/Texture.js (Line 95)

Group#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Source code: core/Group.js (Line 255)

Particles.Arcade.Emitter#emitParticle()

emitParticle(x, y, key, frame) → {boolean} This function is used internally to emit the next particle in the queue. However it can also be called externally to emit a particle. When called externally you can use the arguments to override any defaults the Emitter has set. Parameters Name Type Argument Description x number <optional> The x coordinate to emit the particle from. If null or undefined it will use Emitter.emitX or if the Emitter has a width > 1 a random value between Em

Particles.Arcade.Emitter#centerX

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#centerX Source code: core/Group.js (Line 2705)

Particles.Arcade.Emitter#addChildAt()

addChildAt(child, index) → {DisplayObject} Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown Parameters Name Type Description child DisplayObject The child to add index Number The index to place the child in Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 55)

Physics.P2.BodyDebug#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Particles#add()

add(emitter) → {Phaser.Emitter} Adds a new Particle Emitter to the Particle Manager. Parameters Name Type Description emitter Phaser.Emitter The emitter to be added to the particle manager. Returns Phaser.Emitter - The emitter that was added. Source code: particles/Particles.js (Line 36)