global#RIGHT

<constant> RIGHT : integer Direction constant. Source code: Phaser.js (Line 73)

Physics.Ninja.Body#deltaY()

deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous step. Returns number - The delta value. Positive if the motion was downwards, negative if upwards. Source code: physics/ninja/Body.js (Line 411)

global#CANVAS

<constant> CANVAS : integer Canvas Renderer. Source code: Phaser.js (Line 38)

Sound#pausedTime

pausedTime : number The game time at which the sound was paused. Source code: sound/Sound.js (Line 109)

Utils#randomChoice()

randomChoice(choice1, choice2) → {any} Choose between one of two values randomly. Parameters Name Type Description choice1 any choice2 any Returns any - The randomly selected choice Source code: utils/Utils.js (Line 106)

Rope#getBounds()

getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation takes the worldTransform into account. Parameters Name Type Description matrix Matrix the transformation matrix of the sprite Returns Rectangle - the framing rectangle Inherited From PIXI.Strip#getBounds Source code: pixi/extras/Strip.js (Line 405)

Rope#dirty

dirty : boolean Whether the strip is dirty or not Inherited From PIXI.Strip#dirty Source code: pixi/extras/Strip.js (Line 43)

Physics.Ninja.Body#friction

friction : number The friction applied to this object as it moves. Default Value 0.05 Source code: physics/ninja/Body.js (Line 83)

global#ELLIPSE

<constant> ELLIPSE : integer Game Object type. Source code: Phaser.js (Line 206)

Tilemap#setLayer()

setLayer(layer) Sets the current layer to the given index. Parameters Name Type Description layer number | string | Phaser.TilemapLayer The layer to set as current. Source code: tilemap/Tilemap.js (Line 1223)