createFromTiles(tiles, replacements, key, layer, group, properties) → {integer}
Creates a Sprite for every object matching the given tile indexes in the map data.You can specify the group that the Sprite will be created in. If none is given it will be created in the World.You can optional specify if the tile will be replaced with another after the Sprite is created. This is useful if you want to lay down specialtiles in a level that are converted to Sprites, but want to replace the tile itsel