Creature#preUpdate()

preUpdate() Automatically called by World.preUpdate. Source code: gameobjects/Creature.js (Line 169)

SpriteBatch#length

[readonly] length : integer Total number of children in this group, regardless of exists/alive status. Inherited From Phaser.Group#length Source code: core/Group.js (Line 2665)

InputHandler#checkPixel()

checkPixel(x, y, pointer) → {boolean} Runs a pixel perfect check against the given x/y coordinates of the Sprite this InputHandler is bound to.It compares the alpha value of the pixel and if >= InputHandler.pixelPerfectAlpha it returns true. Parameters Name Type Argument Description x number The x coordinate to check. y number The y coordinate to check. pointer Phaser.Pointer <optional> The pointer to get the x/y coordinate from if not passed as the first two parameters.

Component.Bounds#Bounds

new Bounds() The Bounds component contains properties related to the bounds of the Game Object. Source code: gameobjects/components/Bounds.js (Line 12)

Physics.Ninja.Circle#resolveCircleTile()

resolveCircleTile(x, y, oH, oV, obj, t) → {number} Resolves tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. oH number Grid / voronoi region. oV number Grid / voronoi region. obj Phaser.Physics.Ninja.Circle The Circle involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/Circle.js

Graphics#lineStyle()

lineStyle(lineWidth, color, alpha) → {PIXI.Graphics} Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method. Parameters Name Type Description lineWidth Number width of the line to draw, will update the objects stored style color Number color of the line to draw, will update the objects stored style alpha Number alpha of the line to draw, will update the objects stored style Returns PIXI.Graphics - Inherited F

Device#h264Video

h264Video : boolean Can this device play h264 mp4 video files? Source code: utils/Device.js (Line 430)

SpriteBatch#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Inherited From Phaser.Group#cursorIndex Source code: core/Group.js (Line 255)

Particles.Arcade.Emitter#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its local rotation transform. This has no impact on the rotation/angle properties of the children, but it will update their worldTransformand on-screen orientation and position. Inherited From Phaser.Group#angle Source code: core/Group.js (Line 2682)

BitmapText#textWidth

[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration multi-line text. Source code: gameobjects/BitmapText.js (Line 81)