Particle#scaleMax

scaleMax : Phaser.Point The maximum scale this Game Object will scale up to. It allows you to prevent a parent from scaling this Game Object higher than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMax Source code: gameobjects/components/ScaleMinMax.js (Line 46)

Timer#autoDestroy

autoDestroy : boolean If true, the timer will automatically destroy itself after all the events have been dispatched (assuming no looping events). Source code: time/Timer.js (Line 45)

Easing.Bounce#Out()

Out(k) → {number} Bounce ease-out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 524)

TweenManager#pauseAll()

pauseAll() Pauses all currently running tweens. Source code: tween/TweenManager.js (Line 330)

Image#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.Sprite#getLocalBounds Source code: pixi/display/Sprite.js (Line 315)

FlexLayer#alignIn()

alignIn(container, position, offsetX, offsetY) → {Phaser.Group} Aligns this Group within another Game Object, or Rectangle, known as the'container', to one of 9 possible positions. The container must be a Game Object, or Phaser.Rectangle object. This can include propertiessuch as World.bounds or Camera.view, for aligning Groups within the worldand camera bounds. Or it can include other Sprites, Images, Text objects, BitmapText,TileSprites or Buttons. Please note that aligning a Group to anoth

FlexLayer#bottomMiddle

bottomMiddle : Phaser.Point Source code: core/FlexLayer.js (Line 81)

Bullet#health

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object. It can be used in combination with the damage method or modified directly. Inherited From Phaser.Component.Health#health Default Value 1 Source code: gameobjects/components/Health.js (Line 26)

Game#onPause

onPause : Phaser.Signal This event is fired when the game pauses. Source code: core/Game.js (Line 301)

Timer.QUARTER

[static] QUARTER : integer Number of milliseconds in a quarter of a second. Source code: time/Timer.js (Line 182)