Group#create()

create(x, y, key, frame, exists, index) → {DisplayObject} Creates a new Phaser.Sprite object and adds it to the top of this group. Use classType to change the type of object created. The child is automatically added to the top of the group, and is displayed above every previous child. Or if the optional index is specified, the child is added at the location specified by the index value,this allows you to control child ordering. If Group.enableBody is set, then a physics body will be created o

Particles.Arcade.Emitter#destroy()

destroy() Destroys this Emitter, all associated child Particles and then removes itself from the Particle Manager. Source code: particles/arcade/Emitter.js (Line 681)

World#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

FlexLayer#remove()

remove(child, destroy, silent) → {boolean} Removes the given child from this group. This will dispatch an onRemovedFromGroup event from the child (if it has one), and optionally destroy the child. If the group cursor was referring to the removed child it is updated to refer to the next child. Parameters Name Type Argument Default Description child any The child to remove. destroy boolean <optional> false If true destroy will be invoked on the removed child. silent boolean

Strip#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

TweenManager#TweenManager

new TweenManager(game) Phaser.Game has a single instance of the TweenManager through which all Tween objects are created and updated.Tweens are hooked into the game clock and pause system, adjusting based on the game state. TweenManager is based heavily on tween.js by http://soledadpenades.com.The difference being that tweens belong to a games instance of TweenManager, rather than to a global TWEEN object.It also has callbacks swapped for Signals and a few issues patched with regard to proper

Strip#Strip

new Strip(texture, width, height) Parameters Name Type Description texture PIXI.Texture The texture to use width Number the width height Number the height Source code: pixi/extras/Strip.js (Line 5)

Physics.P2#onConstraintRemoved

onConstraintRemoved : Phaser.Signal This signal is dispatched when a Constraint is removed from the World. It sends 1 argument: constraint which is the Phaser.Physics.P2.Constraint that was removed from the world. Source code: physics/p2/World.js (Line 142)

Easing.Quartic#Quartic

new Quartic() Quartic easing. Source code: tween/Easing.js (Line 141)

WebGLRenderer#resize()

resize(width, height) Resizes the webGL view to the specified width and height. Parameters Name Type Description width Number the new width of the webGL view height Number the new height of the webGL view Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 315)