WebGLRenderer#height

height : number The height of the canvas view Source code: pixi/renderers/webgl/WebGLRenderer.js (Line 89)

TileSprite#TileSprite

new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled and scaled independently of the TileSprite itself.Textures will automatically wrap and are designed so that you can create game backdrops using seamless textures as a source. TileSprites have no input handler or physics bodies by default, both need enabling in the same way as for normal Sprites. You shouldn't ever create a TileSprite any larger than your act

RetroFont#multiLine

multiLine : boolean If set to true all carriage-returns in text will form new lines (see align). If false the font will only contain one single line of text (the default) Source code: gameobjects/RetroFont.js (Line 83)

FlexLayer#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Sprite#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/Sprite.js (Line 61)

FlexLayer#name

name : string A name for this group. Not used internally but useful for debugging. Inherited From Phaser.Group#name Source code: core/Group.js (Line 49)

Physics.Arcade.Body#render()

render(context, body, color, filled) Render Sprite Body. Parameters Name Type Argument Default Description context object The context to render to. body Phaser.Physics.Arcade.Body The Body to render the info of. color string <optional> 'rgba(0,255,0,0.4)' color of the debug info to be rendered. (format is css color string). filled boolean <optional> true Render the objected as a filled (default, true) or a stroked (false) Source code: physics/arcade/Body.j

Video#timeout

timeout : integer The amount of ms allowed to elapsed before the Video.onTimeout signal is dispatched while waiting for webcam access. Default Value 15000 Source code: gameobjects/Video.js (Line 119)

BitmapText#outOfBoundsKill

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill method is called as soon as inWorld returns false. Inherited From Phaser.Component.InWorld#outOfBoundsKill Source code: gameobjects/components/InWorld.js (Line 106)

RetroFont#trim

trim :Rectangle The texture trim data. Inherited From PIXI.Texture#trim Source code: pixi/textures/Texture.js (Line 63)