GameObjectCreator#emitter()

emitter(x, y, maxParticles) → {Phaser.Emitter} Creat a new Emitter. An Emitter is a lightweight particle emitter. It can be used for one-time explosions or forcontinuous effects like rain and fire. All it really does is launch Particle objects outat set intervals, and fixes their positions and velocities accorindgly. Parameters Name Type Argument Default Description x number <optional> 0 The x coordinate within the Emitter that the particles are emitted from. y number <optio

Device#trident

trident : boolean Set to true if running a Trident version of Internet Explorer (IE11+) Source code: utils/Device.js (Line 305)

Sound#onPlay

onPlay : Phaser.Signal The onPlay event is dispatched each time this sound is played. Source code: sound/Sound.js (Line 225)

Physics.Ninja.Tile#integrate()

integrate() Updates this objects position. Source code: physics/ninja/Tile.js (Line 135)

Ellipse#toString()

toString() → {string} Returns a string representation of this object. Returns string - A string representation of the instance. Source code: geom/Ellipse.js (Line 177)

InputHandler#stopDrag()

stopDrag(pointer) Called by Pointer when drag is stopped on this Sprite. Should not usually be called directly. Parameters Name Type Description pointer Phaser.Pointer Source code: input/InputHandler.js (Line 1560)

GameObjectFactory#tween()

tween(object) → {Phaser.Tween} Create a tween on a specific object. The object can be any JavaScript object or Phaser object such as Sprite. Parameters Name Type Description object object Object the tween will be run on. Returns Phaser.Tween - The newly created Phaser.Tween object. Source code: gameobjects/GameObjectFactory.js (Line 158)

Particle#z

[readonly] z : number The z depth of this Game Object within its parent Group.No two objects in a Group can have the same z value.This value is adjusted automatically whenever the Group hierarchy changes.If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop. Inherited From Phaser.Component.Core#z Source code: gameobjects/components/Core.js (Line 177)

Tile#faceRight

faceRight : boolean Is the right of this tile an interesting edge? Source code: tilemap/Tile.js (Line 114)

InputHandler#globalToLocalX()

globalToLocalX(x) Warning: EXPERIMENTAL Parameters Name Type Description x number Source code: input/InputHandler.js (Line 1524)