Particles.Arcade.Emitter#alpha

alpha : number The alpha value of the group container. Inherited From Phaser.Group#alpha Source code: core/Group.js (Line 3003)

Frame#width

width : number Width of the frame. Source code: animation/Frame.js (Line 39)

Particle#loadTexture()

loadTexture(key, frame, stopAnimation) Changes the base texture the Game Object is using. The old texture is removed and the new one is referenced or fetched from the Cache. If your Game Object is using a frame from a texture atlas and you just wish to change to another frame, then see the frame or frameName properties instead. You should only use loadTexture if you want to replace the base texture entirely. Calling this method causes a WebGL texture update, so use sparingly or in low-intensi

Timer#removeAll()

removeAll() Removes all Events from this Timer and all callbacks linked to onComplete, but leaves the Timer running.The onComplete callbacks won't be called. Source code: time/Timer.js (Line 631)

Key#shiftKey

shiftKey : boolean The down state of the SHIFT key, if pressed at the same time as this key. Source code: input/Key.js (Line 63)

Device#touch

touch : boolean Is touch available? Source code: utils/Device.js (Line 236)

Physics.P2.Body#rotation

rotation : number The angle of the Body in radians.If you wish to work in degrees instead of radians use the Body.angle property instead. Working in radians is faster as it doesn't have to convert values. The angle of this Body in radians. Source code: physics/p2/Body.js (Line 1822)

Image#input

input : Phaser.InputHandler | null The Input Handler for this Game Object. By default it is disabled. If you wish this Game Object to process input events you should enable it with: inputEnabled = true. After you have done this, this property will be a reference to the Phaser InputHandler. Type Phaser.InputHandler | null Inherited From Phaser.Component.InputEnabled#input Source code: gameobjects/components/InputEnabled.js (Line 24)

Device#midori

midori : boolean Set to true if running in Midori. Source code: utils/Device.js (Line 329)

DisplayObjectContainer#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Source code: pixi/display/DisplayObjectContainer.js (Line 571)