global#ANGLE_NORTH_WEST

<constant> ANGLE_NORTH_WEST : integer The Angle (in degrees) a Game Object needs to be set to in order to face north west. Source code: Phaser.js (Line 367)

Physics.P2JS

[static] P2JS : number Source code: physics/Physics.js (Line 79)

Video#duration

[readonly] duration : number The duration of the video in seconds. Source code: gameobjects/Video.js (Line 1187)

Color.valueToColor()

<static> valueToColor(value, out) → {object} Converts a value - a "hex" string, a "CSS 'web' string", or a number - into red, green, blue, and alpha components. The value can be a string (see hexToColor and webToColor for the supported formats) or a packed integer (see getRGB). An alpha channel is not supported when specifying a hex string. Parameters Name Type Argument Description value string | number The color expressed as a recognized string format or a packed integer. out ob

RenderTexture#width

width : number The with of the render texture Source code: pixi/textures/RenderTexture.js (Line 37)

Weapon#fireAtXY()

fireAtXY(x, y) → {Phaser.Bullet} Fires a bullet at the given coordinates. The bullet will be launched from the Weapon.fireFrom position,or from a Tracked Sprite or Pointer, if you have one set. Parameters Name Type Argument Description x number <optional> The x coordinate, in world space, to fire the bullet towards. y number <optional> The y coordinate, in world space, to fire the bullet towards. Returns Phaser.Bullet - The fired bullet if successful, null otherwise.

Color.componentToHex()

<static> componentToHex(color) → {string} Return a string containing a hex representation of the given color component. Parameters Name Type Description color number The color channel to get the hex value for, must be a value between 0 and 255. Returns string - A string of length 2 characters, i.e. 255 = ff, 100 = 64. Source code: utils/Color.js (Line 694)

BitmapData#type

type : number The const type of this object. Source code: gameobjects/BitmapData.js (Line 149)

Input#hitContext

hitContext :CanvasRenderingContext2D The context of the pixel perfect hit canvas. Source code: input/Input.js (Line 32)

Utils.reverseString()

<static> reverseString(string) → {string} Takes the given string and reverses it, returning the reversed string.For example if given the string Atari 520ST it would return TS025 iratA. Parameters Name Type Description string string The string to be reversed. Returns string - The reversed string. Source code: utils/Utils.js (Line 13)