TileSprite#loadTexture()

loadTexture(key, frame, stopAnimation) Changes the base texture the Game Object is using. The old texture is removed and the new one is referenced or fetched from the Cache. If your Game Object is using a frame from a texture atlas and you just wish to change to another frame, then see the frame or frameName properties instead. You should only use loadTexture if you want to replace the base texture entirely. Calling this method causes a WebGL texture update, so use sparingly or in low-intensi

Rope#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Physics.Ninja.Circle#yw

[readonly] yw Properties: Name Type Description xw number Half the height. Source code: physics/ninja/Circle.js (Line 56)

AnimationManager#updateIfVisible

updateIfVisible : boolean Should the animation data continue to update even if the Sprite.visible is set to false. Default Value true Source code: animation/AnimationManager.js (Line 46)

Line#angle

[readonly] angle : number Gets the angle of the line in radians. Source code: geom/Line.js (Line 372)

Line#width

[readonly] width : number Gets the width of this bounds of this line. Source code: geom/Line.js (Line 489)

Device#safari

safari : boolean Set to true if running in Safari. Source code: utils/Device.js (Line 341)

Rectangle#copyFrom()

copyFrom(source) → {Phaser.Rectangle} Copies the x, y, width and height properties from any given object to this Rectangle. Parameters Name Type Description source any The object to copy from. Returns Phaser.Rectangle - This Rectangle object. Source code: geom/Rectangle.js (Line 187)

global#TILEMAPLAYER

<constant> TILEMAPLAYER : integer Game Object type. Source code: Phaser.js (Line 164)

Sound#onMarkerComplete

onMarkerComplete : Phaser.Signal The onMarkerComplete event is dispatched when a marker within this sound completes playback. Source code: sound/Sound.js (Line 255)