Text#renderOrderID

[readonly] renderOrderID : number The render order ID is used internally by the renderer and Input Manager and should not be modified.This property is mostly used internally by the renderers, but is exposed for the use of plugins. Inherited From Phaser.Component.Core#renderOrderID Source code: gameobjects/components/Core.js (Line 240)

Color.getWebRGB()

<static> getWebRGB(color) → {string} Returns a CSS friendly string value from the given color. Parameters Name Type Description color number | Object Color in RGB (0xRRGGBB), ARGB format (0xAARRGGBB) or an Object with r, g, b, a properties. Returns string - A string in the format: 'rgba(r,g,b,a)' Source code: utils/Color.js (Line 908)

Button#animations

animations : Phaser.AnimationManager If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.Through it you can create, play, pause and stop animations. Inherited From Phaser.Component.Core#animations Source code: gameobjects/components/Core.js (Line 193) See Phaser.AnimationManager

FlexLayer#getRandom()

getRandom(startIndex, length) → {any} Returns a random child from the group. Parameters Name Type Argument Default Description startIndex integer <optional> 0 Offset from the front of the group (lowest child). length integer <optional> (to top) Restriction on the number of values you want to randomly select from. Returns any - A random child of this Group. Inherited From Phaser.Group#getRandom Source code: core/Group.js (Line 2350)

Animation#reverse()

reverse() → {Phaser.Animation} Reverses the animation direction. Returns Phaser.Animation - The animation instance. Source code: animation/Animation.js (Line 246)

Graphics#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

Text#destroy()

destroy(destroyChildren) Destroy this Text object, removing it from the group it belongs to. Parameters Name Type Argument Default Description destroyChildren boolean <optional> true Should every child of this object have its destroy method called? Source code: gameobjects/Text.js (Line 217)

Creature#getChildAt()

getChildAt(index) → {DisplayObject} Returns the child at the specified index Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child at the given index, if any. Inherited From PIXI.DisplayObjectContainer#getChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 153)

Creature#angle

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees you can use the property rotation instead.Working

Ellipse#copyFrom()

copyFrom(source) → {Phaser.Ellipse} Copies the x, y, width and height properties from any given object to this Ellipse. Parameters Name Type Description source any The object to copy from. Returns Phaser.Ellipse - This Ellipse object. Source code: geom/Ellipse.js (Line 87)