Pointer#clientY

clientY : number The vertical coordinate of the Pointer within the application's client area at which the event occurred (as opposed to the coordinates within the page). Source code: input/Pointer.js (Line 186)

Physics.Ninja.Body#Body

new Body(system, sprite, type, id, radius, x, y, width, height) The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather thanthe Sprite itself. For example you can set the velocity, bounce values etc all on the Body. Parameters Name Type Argument Default Description system Phaser.Physics.Ninja The physics system this Body belongs to. sprite Phaser.Sprite The Sprite object this physics body belongs to. type number <opt

Physics.Arcade.Body#onOverlap

onOverlap : Phaser.Signal A Signal that is dispatched when this Body overlaps with another Body. You still need to call game.physics.arcade.overlap in your update method in orderfor this signal to be dispatched. Usually you'd pass a callback to the overlap method, but this signal provides fora different level of notification. Due to the potentially high volume of signals this could create it is disabled by default. To use this feature set this property to a Phaser.Signal: sprite.body.onOverla

RenderTexture#clear()

clear() Clears the RenderTexture. Source code: pixi/textures/RenderTexture.js (Line 175)

AudioSprite#get()

get(marker) → {Phaser.Sound} Get a sound with the given name. Parameters Name Type Description marker string The name of sound to get. Returns Phaser.Sound - The sound instance. Source code: sound/AudioSprite.js (Line 115)

TweenManager#add()

add(tween) → {Phaser.Tween} Add a new tween into the TweenManager. Parameters Name Type Description tween Phaser.Tween The tween object you want to add. Returns Phaser.Tween - The tween object you added to the manager. Source code: tween/TweenManager.js (Line 189)

DeviceButton#onDown

onDown : Phaser.Signal This Signal is dispatched every time this DeviceButton is pressed down.It is only dispatched once (until the button is released again).When dispatched it sends 2 arguments: A reference to this DeviceButton and the value of the button. Source code: input/DeviceButton.js (Line 122)

Tween#timeScale

timeScale : number The speed at which the tweens will run. A value of 1 means it will match the game frame rate. 0.5 will run at half the frame rate. 2 at double the frame rate, etc.If a tweens duration is 1 second but timeScale is 0.5 then it will take 2 seconds to complete. Default Value 1 Source code: tween/Tween.js (Line 58)

TileSprite#autoScroll()

autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The scroll speed is specified in pixels per second.A negative x value will scroll to the left. A positive x value will scroll to the right.A negative y value will scroll up. A positive y value will scroll down. Parameters Name Type Description x number Horizontal scroll speed in pixels per second. y number Vertical scroll speed in pixels per second. Source code

Tween#onRepeat

onRepeat : Phaser.Signal The onRepeat event is fired if the Tween and all of its children repeats. If this tween has no children this will never be fired.It will be sent 2 parameters: the target object and this tween. Source code: tween/Tween.js (Line 92)