World#forEachAlive()

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the c

SpriteBatch#cursorIndex

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group.next. Inherited From Phaser.Group#cursorIndex Source code: core/Group.js (Line 255)

Particles.Arcade.Emitter#angle

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its local rotation transform. This has no impact on the rotation/angle properties of the children, but it will update their worldTransformand on-screen orientation and position. Inherited From Phaser.Group#angle Source code: core/Group.js (Line 2682)

BitmapText#textWidth

[readonly] textWidth : number The width in pixels of the overall text area, taking into consideration multi-line text. Source code: gameobjects/BitmapText.js (Line 81)

Image#shader

shader : PIXI.AbstractFilter The shader that will be used to render this Sprite.Set to null to remove a current shader. Inherited From PIXI.Sprite#shader Default Value null Source code: pixi/display/Sprite.js (Line 93)

GameObjectCreator#tileSprite()

tileSprite(x, y, width, height, key, frame) → {Phaser.TileSprite} Creates a new TileSprite object. Parameters Name Type Description x number The x coordinate (in world space) to position the TileSprite at. y number The y coordinate (in world space) to position the TileSprite at. width number The width of the TileSprite. height number The height of the TileSprite. key string | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the TileSprite during rendering. It c

Video#key

key : string The key of the Video in the Cache, if stored there. Will be null if this Video is using the webcam instead. Default Value null Source code: gameobjects/Video.js (Line 52)

BitmapData#texture

texture : PIXI.Texture The PIXI.Texture. Source code: gameobjects/BitmapData.js (Line 130)

Loader#progressFloat

progressFloat The non-rounded load progress value (from 0.0 to 100.0). A general indicator of the progress.It is possible for the progress to decrease, after onLoadStart, if more files are dynamically added. Properties: Type Description number Source code: loader/Loader.js (Line 3042)

Video#onChangeSource

onChangeSource : Phaser.Signal This signal is dispatched if the Video source is changed. It sends 3 parameters: a reference to the Video object and the new width and height of the new video source. Source code: gameobjects/Video.js (Line 91)