Video#duration

[readonly] duration : number The duration of the video in seconds. Source code: gameobjects/Video.js (Line 1187)

Color.valueToColor()

<static> valueToColor(value, out) → {object} Converts a value - a "hex" string, a "CSS 'web' string", or a number - into red, green, blue, and alpha components. The value can be a string (see hexToColor and webToColor for the supported formats) or a packed integer (see getRGB). An alpha channel is not supported when specifying a hex string. Parameters Name Type Argument Description value string | number The color expressed as a recognized string format or a packed integer. out ob

RenderTexture#width

width : number The with of the render texture Source code: pixi/textures/RenderTexture.js (Line 37)

Weapon#fireAtXY()

fireAtXY(x, y) → {Phaser.Bullet} Fires a bullet at the given coordinates. The bullet will be launched from the Weapon.fireFrom position,or from a Tracked Sprite or Pointer, if you have one set. Parameters Name Type Argument Description x number <optional> The x coordinate, in world space, to fire the bullet towards. y number <optional> The y coordinate, in world space, to fire the bullet towards. Returns Phaser.Bullet - The fired bullet if successful, null otherwise.

RenderTexture#width

width : number The with of the render texture Inherited From PIXI.RenderTexture#width Source code: pixi/textures/RenderTexture.js (Line 37)

RequestAnimationFrame#isSetTimeOut()

isSetTimeOut() → {boolean} Is the browser using setTimeout? Returns boolean - Source code: utils/RequestAnimationFrame.js (Line 153)

QuadTree#reset()

reset(x, y, width, height, maxObjects, maxLevels, level) Resets the QuadTree. Parameters Name Type Argument Default Description x number The top left coordinate of the quadtree. y number The top left coordinate of the quadtree. width number The width of the quadtree in pixels. height number The height of the quadtree in pixels. maxObjects number <optional> 10 The maximum number of objects per node. maxLevels number <optional> 4 The maximum number

global#IMAGE

<constant> IMAGE : integer Game Object type. Source code: Phaser.js (Line 108)

FlexLayer#debug()

debug() Debug. Source code: core/FlexLayer.js (Line 101)

World#remove()

remove(child, destroy, silent) → {boolean} Removes the given child from this group. This will dispatch an onRemovedFromGroup event from the child (if it has one), and optionally destroy the child. If the group cursor was referring to the removed child it is updated to refer to the next child. Parameters Name Type Argument Default Description child any The child to remove. destroy boolean <optional> false If true destroy will be invoked on the removed child. silent boolean