FlexGrid#reset()

reset() Resets the layer children references Source code: core/FlexGrid.js (Line 218)

Line#Line

new Line(x1, y1, x2, y2) Creates a new Line object with a start and an end point. Parameters Name Type Argument Default Description x1 number <optional> 0 The x coordinate of the start of the line. y1 number <optional> 0 The y coordinate of the start of the line. x2 number <optional> 0 The x coordinate of the end of the line. y2 number <optional> 0 The y coordinate of the end of the line. Source code: geom/Line.js (Line 17)

global#UP

<constant> UP : integer Direction constant. Source code: Phaser.js (Line 80)

Loader.PHYSICS_LIME_CORONA_JSON

[static] PHYSICS_LIME_CORONA_JSON : number Source code: loader/Loader.js (Line 322)

Animation#name

name : string The user defined name given to this Animation. Source code: animation/Animation.js (Line 46)

Physics.Arcade.TilemapCollision#TILE_BIAS

TILE_BIAS : number A value added to the delta values during collision with tiles. Adjust this if you get tunneling. Source code: physics/arcade/TilemapCollision.js (Line 20)

Animation#isReversed

isReversed : boolean Indicates if the animation will play backwards. Source code: animation/Animation.js (Line 157)

Sound#key

key : string Asset key for the sound. Source code: sound/Sound.js (Line 37)

Color#Color

new Color() The Phaser.Color class is a set of static methods that assist in color manipulation and conversion. Source code: utils/Color.js (Line 12)

Text#lineSpacing

lineSpacing : number Additional spacing (in pixels) between each line of text if multi-line. Source code: gameobjects/Text.js (Line 2080)