Creature#debug

debug : boolean A debug flag designed for use with Game.enableStep. Inherited From Phaser.Component.Core#debug Source code: gameobjects/components/Core.js (Line 218)

Weapon#destroy()

destroy() Destroys this Weapon. It removes itself from the PluginManager, destroysthe bullets Group, and nulls internal references. Source code: plugins/weapon/WeaponPlugin.js (Line 579)

Creature#animation

animation :CreatureAnimation The CreatureAnimation instance. Source code: gameobjects/Creature.js (Line 69)

Pointer#update()

update() Called by the Input Manager. Source code: input/Pointer.js (Line 657)

Device#chromeVersion

chromeVersion : number If running in Chrome this will contain the major version number. Source code: utils/Device.js (Line 269)

global#VERTICAL

<constant> VERTICAL : integer A vertical orientation Source code: Phaser.js (Line 311)

Ellipse#width

width : number The overall width of this ellipse. Source code: geom/Ellipse.js (Line 38)

Time#msMin

msMin : number Advanced timing result: The minimum amount of time the game has taken between consecutive frames. Only calculated if advancedTiming is enabled.This value can be manually reset. Default Value 1000 Source code: time/Time.js (Line 211)

Input#getLocalPosition()

getLocalPosition(displayObject, pointer) → {Phaser.Point} This will return the local coordinates of the specified displayObject based on the given Pointer. Parameters Name Type Description displayObject Phaser.Sprite | Phaser.Image The DisplayObject to get the local coordinates for. pointer Phaser.Pointer The Pointer to use in the check against the displayObject. Returns Phaser.Point - A point containing the coordinates of the Pointer position relative to the DisplayObject. Sourc

Physics.P2.BodyDebug#top

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#top Source code: core/Group.js (Line 2817)