BitmapText#tint

tint : number The tint applied to the BitmapText. This is a hex value. Set to white to disable (0xFFFFFF) Source code: gameobjects/BitmapText.js (Line 557)

AbstractFilter#dirty

dirty : boolean Source code: pixi/filters/AbstractFilter.js (Line 32)

Cache.JSON

[static] JSON : number Source code: loader/Cache.js (Line 184)

TilemapLayer#getRayCastTiles()

getRayCastTiles(line, stepRate, collides, interestingFace) → {Array.<Phaser.Tile>} Gets all tiles that intersect with the given line. Parameters Name Type Argument Default Description line Phaser.Line The line used to determine which tiles to return. stepRate integer <optional> (rayStepRate) How many steps through the ray will we check? Defaults to rayStepRate. collides boolean <optional> false If true, only return tiles that collide on one or more faces. in

Gamepad#setDeadZones()

setDeadZones() Sets the deadZone variable for all four gamepads Source code: input/Gamepad.js (Line 373)

Polygon#flattened

flattened : boolean Has this Polygon been flattened by a call to Polygon.flatten ? Source code: geom/Polygon.js (Line 50)

Particles.Arcade.Emitter#callAllExists()

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not exist). After the existsValue parameter you can add as many parameters as you like, which will all be passed to the child callback. Parameters Name Type Argument Description callback string Name of the function on the children to call. existsValue boolean Only children with exists=existsValue will be called. parameter any <repeatable> Additio

Group.SORT_ASCENDING

[static] SORT_ASCENDING : integer A sort ordering value, as specified in sort eg. Source code: core/Group.js (Line 332)

Loader#onPackComplete

onPackComplete : Phaser.Signal This event is dispatched when an asset pack has either loaded or failed to load. This is called when the asset pack manifest file has loaded and successfully added its contents to the loader queue. Params: (pack key, success?, total packs loaded, total packs) Source code: loader/Loader.js (Line 152)

CanvasRenderer#width

width : number The width of the canvas view Default Value 800 Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 69)