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doc_phaser
doc_phaser


Group#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: core/Group.js (Line 86)

Physics#p2

p2 : Phaser.Physics.P2 The P2.JS Physics system. Source code: physics/Physics.js (Line 43)

TweenData#interpolate

interpolate : boolean True if the Tween will use interpolation (i.e. is an Array to Array tween) Source code: tween/TweenData.js (Line 90)

StateManager#onResizeCallback

onResizeCallback : Function This is called if ScaleManager.scalemode is RESIZE and a resize event occurs. It's passed the new width and height. Source code: core/StateManager.js (Line 118)

Physics.P2#emitImpactEvent

emitImpactEvent : boolean Set to true if you want to the world to emit the "impact" event. Turning this off could improve performance. Source code: physics/p2/World.js (Line 1994)

Plugin#destroy()

destroy() Clear down this Plugin and null out references Source code: core/Plugin.js (Line 107)

RetroFont.TEXT_SET6

[static] TEXT_SET6 : string Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.' Source code: gameobjects/RetroFont.js (Line 238)

global#LINE

<constant> LINE : integer Game Object type. Source code: Phaser.js (Line 255)

Physics.P2.Body#y

y : number The y coordinate of this Body. Source code: physics/p2/Body.js (Line 1885)

Input#pointer4

pointer4 : Phaser.Pointer A Pointer object. Source code: input/Input.js (Line 175)

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