Tileset#columns

[readonly] columns : integer The number of tile columns in the tileset. Source code: tilemap/Tileset.js (Line 101)

Frame#rotated

rotated : boolean Rotated? (not yet implemented) Source code: animation/Frame.js (Line 70)

Particle#transformCallback

transformCallback : Function The callback that will apply any scale limiting to the worldTransform. Inherited From Phaser.Component.ScaleMinMax#transformCallback Source code: gameobjects/components/ScaleMinMax.js (Line 20)

Particle#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

RetroFont#characterPerRow

characterPerRow : number The number of characters per row in the font set. Source code: gameobjects/RetroFont.js (Line 60)

Mouse#onMouseOutGlobal()

onMouseOutGlobal(event) The internal method that handles the mouse out event from the window. Parameters Name Type Description event MouseEvent The native event from the browser. This gets stored in Mouse.event. Source code: input/Mouse.js (Line 408)

Group#z

[readonly] z : integer The z-depth value of this object within its parent container/Group - the World is a Group as well.This value must be unique for each child in a Group. Source code: core/Group.js (Line 57)

Text#shader

shader : PIXI.AbstractFilter The shader that will be used to render this Sprite.Set to null to remove a current shader. Inherited From PIXI.Sprite#shader Default Value null Source code: pixi/display/Sprite.js (Line 93)

State#create()

create() create is called once preload has completed, this includes the loading of any assets from the Loader.If you don't have a preload method then create is the first method called in your State. Source code: core/State.js (Line 152)

Physics.P2.Body#removeCollisionGroup()

removeCollisionGroup(group, clearCallback, shape) Removes the given CollisionGroup, or array of CollisionGroups, from the list of groups that this body will collide with and updates the collision masks. Parameters Name Type Argument Default Description group Phaser.Physics.CollisionGroup | array The Collision Group or Array of Collision Groups that this Bodies shapes should not collide with anymore. clearCallback boolean <optional> true Clear the callback that will be trigge