Device#cancelFullscreen

cancelFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to cancel it. Source code: utils/Device.js (Line 518)

Particles.Arcade.Emitter#left

[readonly] left : number Gets the left position of the Emitter. Source code: particles/arcade/Emitter.js (Line 951)

Text#type

type : number The const type of this object. Source code: gameobjects/Text.js (Line 60)

Rectangle#centerX

centerX : number The x coordinate of the center of the Rectangle. Source code: geom/Rectangle.js (Line 611)

Keyboard#stop()

stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window. Source code: input/Keyboard.js (Line 260)

Physics.Arcade.Body#enable

enable : boolean A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run. Default Value true Source code: physics/arcade/Body.js (Line 36)

ScaleManager#fullScreenTarget

fullScreenTarget :DOMElement If specified, this is the DOM element on which the Fullscreen API enter request will be invoked.The target element must have the correct CSS styling and contain the Display canvas. The elements style will be modified (ie. the width and height might be set to 100%)but it will not be added to, removed from, or repositioned within the DOM.An attempt is made to restore relevant style changes when fullscreen mode is left. For pre-2.2.0 behavior set game.scale.fullScree

Bullet#getBounds()

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds calculation takes the worldTransform into account. It is important to note that the transform is not updated when you call this method.So if this Sprite is the child of a Display Object which has had its transformupdated since the last render pass, those changes will not yet have been appliedto this Sprites worldTransform. If you need to ensure that all parent transformsare factored into this getBounds

RenderTexture#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Inherited From PIXI.Texture#isTiling Source code: pixi/textures/Texture.js (Line 79)

Rectangle#halfWidth

[readonly] halfWidth : number Half of the width of the Rectangle. Source code: geom/Rectangle.js (Line 452)