Bullet#getBounds()

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds calculation takes the worldTransform into account. It is important to note that the transform is not updated when you call this method.So if this Sprite is the child of a Display Object which has had its transformupdated since the last render pass, those changes will not yet have been appliedto this Sprites worldTransform. If you need to ensure that all parent transformsare factored into this getBounds

RenderTexture#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Inherited From PIXI.Texture#isTiling Source code: pixi/textures/Texture.js (Line 79)

Rectangle#halfWidth

[readonly] halfWidth : number Half of the width of the Rectangle. Source code: geom/Rectangle.js (Line 452)

FlexLayer#centerY

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#centerY Source code: core/Group.js (Line 2733)

Device#requestFullscreen

requestFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to activate it. Source code: utils/Device.js (Line 512)

Device#windows

windows : boolean Is running on windows? Source code: utils/Device.js (Line 142)

Tileset#rows

[readonly] rows The number of tile rows in the the tileset. Properties: Type Description integer Source code: tilemap/Tileset.js (Line 93)

Animation#onStart

onStart : Phaser.Signal This event is dispatched when this Animation starts playback. Source code: animation/Animation.js (Line 130)

Input#maxPointers

maxPointers : integer The maximum number of Pointers allowed to be active at any one time. A value of -1 is only limited by the total number of pointers. For lots of games it's useful to set this to 1. Default Value -1 (Limited by total pointers.) Source code: input/Input.js (Line 102)

Physics.P2.FixtureList#setCategory()

setCategory(bit, fixtureKey) Parameters Name Type Description bit number The bit to set as the collision group. fixtureKey string Only apply to the fixture with the given key. Source code: physics/p2/FixtureList.js (Line 63)