Strip#getLocalBounds()

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer as a rectangle without any transformations. The calculation takes all visible children into consideration. Returns Rectangle - The rectangular bounding area Inherited From PIXI.DisplayObjectContainer#getLocalBounds Source code: pixi/display/DisplayObjectContainer.js (Line 437)

Pointer#stop()

stop(event) Called when the Pointer leaves the touchscreen. Parameters Name Type Description event MouseEvent | PointerEvent | TouchEvent The event passed up from the input handler. Source code: input/Pointer.js (Line 958)

Input#getPointerFromId()

getPointerFromId(pointerId) → {Phaser.Pointer} Get the Pointer object whos pointerId property matches the given value. The pointerId property is not set until the Pointer has been used at least once, as its populated by the DOM event.Also it can change every time you press the pointer down if the browser recycles it. Parameters Name Type Description pointerId number The pointerId (not 'id') value to search for. Returns Phaser.Pointer - A Pointer object or null if no Pointer object ma

Physics.P2.GearConstraint#world

world : Phaser.Physics.P2 Local reference to P2 World. Source code: physics/p2/GearConstraint.js (Line 31)

StateManager#created

[readonly] created : boolean True if the current state has had its create method run (if it has one, if not this is true by default). Source code: core/StateManager.js (Line 774)

TileSprite#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)

Sprite#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)

Matrix#a

a : number Default Value 1 Source code: geom/Matrix.js (Line 39)

Color.RGBtoHSL()

<static> RGBtoHSL(r, g, b, out) → {object} Converts an RGB color value to HSL (hue, saturation and lightness).Conversion forumla from http://en.wikipedia.org/wiki/HSL_color_space.Assumes RGB values are contained in the set [0, 255] and returns h, s and l in the set [0, 1].Based on code by Michael Jackson (https://github.com/mjijackson) Parameters Name Type Argument Description r number The red color component, in the range 0 - 255. g number The green color component, in the ra

Particles.Arcade.Emitter#setXSpeed()

setXSpeed(min, max) → {Phaser.Particles.Arcade.Emitter} A more compact way of setting the X velocity range of the emitter. Parameters Name Type Argument Default Description min number <optional> 0 The minimum value for this range. max number <optional> 0 The maximum value for this range. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance. Source code: particles/arcade/Emitter.js (Line 711)