RetroFont.TEXT_SET3

[static] TEXT_SET3 : string Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 Source code: gameobjects/RetroFont.js (Line 217)

Physics.Arcade.Body#setSize()

setSize(width, height, offsetX, offsetY) You can modify the size of the physics Body to be any dimension you need.This allows you to make it smaller, or larger, than the parent Sprite.You can also control the x and y offset of the Body. This is the position of theBody relative to the top-left of the Sprite texture. For example: If you have a Sprite with a texture that is 80x100 in size,and you want the physics body to be 32x32 pixels in the middle of the texture, you would do: setSize(32, 32,

TilemapLayer#updateCrop()

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect property,or the rectangle it references, then you need to update the crop frame by calling this method. Inherited From Phaser.Component.Crop#updateCrop Source code: gameobjects/components/Crop.js (Line 86)

Device#pointerLock

pointerLock : boolean Is Pointer Lock available? Source code: utils/Device.js (Line 204)

Particle#contains()

contains(child) → {Boolean} Determines whether the specified display object is a child of the DisplayObjectContainer instance or the instance itself. Parameters Name Type Description child DisplayObject - Returns Boolean - Inherited From PIXI.DisplayObjectContainer#contains Source code: pixi/display/DisplayObjectContainer.js (Line 449)

Color.getColor()

<static> getColor(r, g, b) → {number} Given 3 color values this will return an integer representation of it. Parameters Name Type Description r number The red color component, in the range 0 - 255. g number The green color component, in the range 0 - 255. b number The blue color component, in the range 0 - 255. Returns number - A native color value integer (format: 0xRRGGBB). Source code: utils/Color.js (Line 500)

Physics.P2#getContactMaterial()

getContactMaterial(materialA, materialB) → {Phaser.Physics.P2.ContactMaterial | boolean} Gets a Contact Material based on the two given Materials. Parameters Name Type Description materialA Phaser.Physics.P2.Material The first Material to search for. materialB Phaser.Physics.P2.Material The second Material to search for. Returns Phaser.Physics.P2.ContactMaterial | boolean - The Contact Material or false if none was found matching the Materials given. Source code: physics/p2/World

Physics.P2.InversePointProxy#InversePointProxy

new InversePointProxy(world, destination) A InversePointProxy is an internal class that allows for direct getter/setter style property access to Arrays and TypedArrays but inverses the values on set. Parameters Name Type Description world Phaser.Physics.P2 A reference to the P2 World. destination any The object to bind to. Source code: physics/p2/InversePointProxy.js (Line 15)

Bullet#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Group#ignoreChildInput

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children to be considered as valid for Input events. If this property is true then the children will not be considered as valid for Input events. Note that this property isn't recursive: only immediate children are influenced, it doesn't scan further down. Inherited From PIXI.DisplayObjectContainer#ignoreChildInput Source code: pixi/display/DisplayObjectContainer.js (Line 26)