Physics.P2.BodyDebug#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Inherited From Phaser.Group#visible Source code: core/Group.js (Line 2996)

Color.interpolateRGB()

<static> interpolateRGB(r1, g1, b1, r2, g2, b2, steps, currentStep) → {number} Interpolates the two given colours based on the supplied step and currentStep properties. Parameters Name Type Description r1 number The red color value, between 0 and 0xFF (255). g1 number The green color value, between 0 and 0xFF (255). b1 number The blue color value, between 0 and 0xFF (255). r2 number The red color value, between 0 and 0xFF (255). g2 number The green color value, between 0 and

Rope#texture

texture : PIXI.Texture The texture of the strip Inherited From PIXI.Strip#texture Source code: pixi/extras/Strip.js (Line 20)

Group#sendToBack()

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below all other children. Parameters Name Type Description child any The child to send to the bottom of this group. Returns any - The child that was moved. Source code: core/Group.js (Line 926)

Creature#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

FlexLayer#customSort()

customSort(sortHandler, context) Sort the children in the group according to custom sort function. The sortHandler is provided the two parameters: the two children involved in the comparison (a and b).It should return -1 if a > b, 1 if a < b or 0 if a === b. Parameters Name Type Argument Description sortHandler function The custom sort function. context object <optional> The context in which the sortHandler is called. Inherited From Phaser.Group#customSort Source code:

Stage#removeChildren()

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes. Parameters Name Type Description beginIndex Number The beginning position. Default value is 0. endIndex Number The ending position. Default value is size of the container. Inherited From PIXI.DisplayObjectContainer#removeChildren Source code: pixi/display/DisplayObjectContainer.js (Line 213)

TilemapLayer#blendMode

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning: You cannot have a blend mode and a filter active on the same Sprite. Doing so will render the sprite invisible. Inherited From PIXI.Sprite#blendMode Default Value PIXI.blendModes.NORMAL; Source code: pixi/display/Sprite.js (Line 82)

Camera#fade()

fade(color, duration, force) → {boolean} This creates a camera fade effect. It works by filling the game with thecolor specified, over the duration given, ending with a solid fill. You can use this for things such as transitioning to a new scene. The game will be left 'filled' at the end of this effect, likely obscuringeverything. In order to reset it you can call Camera.resetFX and it will clear thefade. Or you can call Camera.flash with the same color as the fade, and it willreverse the pro

Graphics#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)