Gamepad#pad2

[readonly] pad2 : Phaser.SinglePad Gamepad #2 Source code: input/Gamepad.js (Line 552)

Time#refresh()

refresh() Refreshes the Time.time and Time.elapsedMS properties from the system clock. Source code: time/Time.js (Line 360)

global#GAMES

<constant> GAMES :array An array of Phaser game instances. Source code: Phaser.js (Line 24)

Event#data

[readonly] data : Object The data that was passed in with this event. Source code: plugins/path/EventTarget.js (Line 253)

CanvasMaskManager#popMask()

popMask(renderSession) Restores the current drawing context to the state it was before the mask was applied. Parameters Name Type Description renderSession Object The renderSession whose context will be used for this mask manager. Source code: pixi/renderers/canvas/utils/CanvasMaskManager.js (Line 49)

Color.toRGBA()

<static> toRGBA(r, g, b, a) → {number} A utility to convert RGBA components to a 32 bit integer in RRGGBBAA format. Parameters Name Type Description r number The red color component, in the range 0 - 255. g number The green color component, in the range 0 - 255. b number The blue color component, in the range 0 - 255. a number The alpha color component, in the range 0 - 255. Returns number - A RGBA-packed 32 bit integer Author: Matt DesLauriers (@mattdesl) Source cod

Physics.P2.BodyDebug#getRandom()

getRandom(startIndex, length) → {any} Returns a random child from the group. Parameters Name Type Argument Default Description startIndex integer <optional> 0 Offset from the front of the group (lowest child). length integer <optional> (to top) Restriction on the number of values you want to randomly select from. Returns any - A random child of this Group. Inherited From Phaser.Group#getRandom Source code: core/Group.js (Line 2350)

Physics.P2#game

game : Phaser.Game Local reference to game. Source code: physics/p2/World.js (Line 25)

Physics.P2#paused

paused : boolean The paused state of the P2 World. Source code: physics/p2/World.js (Line 72)

Component.PhysicsBody#y

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent. Source code: gameobjects/components/PhysicsBody.js (Line 124)