TilemapLayer#transformCallback

transformCallback : Function The callback that will apply any scale limiting to the worldTransform. Inherited From Phaser.Component.ScaleMinMax#transformCallback Source code: gameobjects/components/ScaleMinMax.js (Line 20)

Particles.Arcade.Emitter#getClosestTo()

getClosestTo(object, callback, callbackContext) → {any} Get the closest child to given Object, with optional callback to filter children. This can be a Sprite, Group, Image or any object with public x and y properties. 'close' is determined by the distance from the objects x and y properties compared to the childs x and y properties. You can use the optional callback argument to apply your own filter to the distance checks.If the child is closer then the previous child, it will be sent to cal

CanvasRenderer#resize()

resize(width, height) Resizes the canvas view to the specified width and height Parameters Name Type Description width Number the new width of the canvas view height Number the new height of the canvas view Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 216)

Canvas.setUserSelect()

<static> setUserSelect(canvas, value) → {HTMLCanvasElement} Sets the user-select property on the canvas style. Can be used to disable default browser selection actions. Parameters Name Type Argument Description canvas HTMLCanvasElement The canvas to set the touch action on. value string <optional> The touch action to set. Defaults to 'none'. Returns HTMLCanvasElement - The source canvas. Source code: utils/Canvas.js (Line 85)

GameObjectFactory#graphics()

graphics(x, y, group) → {Phaser.Graphics} Creates a new Graphics object. Parameters Name Type Argument Default Description x number <optional> 0 The x coordinate of the Graphic. The coordinate is relative to any parent container this object may be in. y number <optional> 0 The y coordinate of the Graphic. The coordinate is relative to any parent container this object may be in. group Phaser.Group <optional> Optional Group to add the object to. If not specifie

Graphics#setChildIndex()

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters Name Type Description child DisplayObject The child DisplayObject instance for which you want to change the index number index Number The resulting index number for the child display object Inherited From PIXI.DisplayObjectContainer#setChildIndex Source code: pixi/display/DisplayObjectContainer.js (Line 132)

Graphics#lineStyle()

lineStyle(lineWidth, color, alpha) → {PIXI.Graphics} Specifies the line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method. Parameters Name Type Description lineWidth Number width of the line to draw, will update the objects stored style color Number color of the line to draw, will update the objects stored style alpha Number alpha of the line to draw, will update the objects stored style Returns PIXI.Graphics - Source code

Particles.Arcade.Emitter#blendMode

blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable of supporting canvas blend-modes (most not available in WebGL) Source code: particles/arcade/Emitter.js (Line 167)

Component.FixedToCamera#FixedToCamera

new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardlessof where in the world the camera is. This is used for things like sticking game UI to the camera that scrolls as it moves around the world. Source code: gameobjects/components/FixedToCamera.js (Line 13)

Bullet#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)